PDA

View Full Version : [Spoilers ahoy] Favourite & Least favourite puzzle in "Narwhal"


jp-30
07/08/2009, 03:58 am
Almost without exception I thought the puzzles were absolutely top notch. The satisfaction on knocking the captain off the Narwhal, as well as finding the axle for the last spin-wheel thing were excellent!

My favourite puzzle though, possibly of all adventure games EVER, was the one in the lab when you are restrained. It wasn't particularly hard, probably took me 25 mins all up, it was just a great learning curve, and such satisfaction when you pull off what you realise needs to be done. The masochistic monkey just added to the delight!

My least favourite... starting the fight in Club 41. When I was turfed out I thought I had to do something else. Was quite surprised when I realised just getting in the door was the whole task. Just involved finding the (pretty obvious) pass and absolutely nothing more.

There was that great 'out of sight puzzle' in MI1 (or was it 2, it's been a while?) in a mansion which was a huge joke when the unbelievable options you would have picked appeared on screen, while you saw nothing of it. If this was trying to replicate that joke, it pretty much failed.

But generally the puzzles were pitched (to me) absolutely perfectly.

How far off is one month away, again? Aaaargh!

BShoyer
07/08/2009, 04:01 am
completely agree with this.

adventureaddict
07/08/2009, 04:06 am
Oh yes, the lab puzzle was magnificent.
Only to be beaten by the underwater idol puzzle in MI1, of course. :)

Guinea
07/08/2009, 04:10 am
The knock-him-off-the-boat puzzle was amazing.
I kinda found it funny that the fire neither went out nor burnt down the pier...

And the part in DeSinge's lab was great too.
It took me ages to find out I could adjust the vertical orientation of the chair though.

Lucien21
07/08/2009, 04:12 am
I quite liked the "get the captain off the boat" puzzle.

My least favourite was the fact you had to do jungle maze puzzle at least twice and then run round the jungle again for the idols.

jp-30
07/08/2009, 04:14 am
It explained the controls when you were first restrained!

Found it odd you couldn't use mouse control for that puzzle, but it worked very well with the keys. Made me feel more 'restricted' too, which was probably the point.

jp-30
07/08/2009, 04:18 am
The knock-him-off-the-boat puzzle was amazing.
I kinda found it funny that the fire neither went out nor burnt down the pier...

I thought the jeans were the object I needed to manipulate, as there was that cutscene of them passing under the underpants. Trying to break the stitches on the britches, remove a peg, put the bomb in the sock to make it drop into the jeans...*

Heh, designers were one step ahead, as any good adventure game puzzle designers should be!

Which reminds me, I should check out the Hints/Help forum (do we have one yet?), as that's always a good indicator of when puzzles may be slightly flawed.

* Also spent much time trying to figure out how to break the Captain's crank handle.

lu_ming
07/08/2009, 04:20 am
The puzzle in De Singe's lab is my favourite too. But it's still far away from the underwater puzzle of MI 1!

I can't think of a least favourite one, I liked them all.

jp-30
07/08/2009, 04:27 am
It's funny, the underwater puzzle in MI1 was very clever, I will happily admit, but it took me under a minute to solve. There's not that many things to try down there.

Niterain
07/08/2009, 04:33 am
I love the puzzles in adventure games when you are bound or limited in movement. You have to adopt a method of lateral thinking, and some of my favorite moments in adventure games use these.

MI2 has the spit puzzle in LeChuck's fortress, EFMI had the bound to the mast puzzle (not dissimilar to this one), and Psychonauts had the brain out of body puzzle.

Some of the more memorable moments in adventure games happen are when you're trapped in one area, with one goal to complete.

lu_ming
07/08/2009, 04:34 am
Yes I know. But the fantastic thing in that puzzle is just that! The solution is so simple you actually overlook it. I remember when I was a kid I spent the best part of two minutes thinking what to do to grab one of the knives that where just spread on the ocean floor, two or three meters away from Guybrush. When you eventually find the solution to the puzzle you've got that sensation of "No! It can't be so simple!" that's fantastic to me.

And if you wait five minutes, there's the "throw the knife in the water" joke.:p

Sammichy
07/08/2009, 04:34 am
Loved both the Captain and Lab puzzles. Getting the Ninja was another of my favourites.

Getting the glassbreaker would be my least favourite seeing as that was purely coincidental for me. I ran into a snag with the idols too, I didn't know how to see all the gods on the windvane. Kept clicking it and clicking it and it wasn't until I saw a hint on the forum that I realised what I should be doing... My own silly fault, never moused over the socket thing you see. :p

Overall I thought the puzzles were really good. :)

WDeranged
07/08/2009, 04:37 am
Yeah the Club 41 bit was a little cheap, combined with the fact that you can't enter any of the cool looking buildings at the start of the game you feel a bit disconnected.

The lab scene makes up for it though, the puzzle and graphic quality was pure old school.

fwed1
07/08/2009, 04:45 am
My least favourite thing about the puzzles was the "hint system" which ruined the first couple of puzzles for me before I found out I could turn it off. I didn't find it very hinty more HERE IS THE ANSWER.

Favourite puzzle: Ninja Dave, because it was funny and cruel, I especially liked the olive on the sword, i mean katana.

Least Favourite: Club 41. Too easy, pick up a card and you have completed a 1/3 of the initial quest.

Chevluh
07/08/2009, 04:53 am
My faves were the cheese wheel and the lab, because they let you figure them out and they're intuitive.

Both map puzzles were a big disappointment to me, because Guybrush spells the first one out for you ("Oh hey I'm gonna comment on how noisy the jungle is whenever looking at the map for no reason, I sure hope you didn't plan on figuring it out yourself even though you turned off all the hints") and there's also a lot of handholding for getting to read the second map (one guy shows you the exact tool to break the glass, the other gives you the exact tool to read the map), not to mention the little jingle for each screen you got "right". Is there no room left for the lateral thinking that went into the previous games' maps? There must be, since the cheese wheel's still got the flavor of the old puzzles.

jp-30
07/08/2009, 05:07 am
Getting the glassbreaker would be my least favourite seeing as that was purely coincidental for me.

When I first (randomly) shot the cannon, I thought it had hit the just-wounded Narwhal captain, and that was the joke. Thouht it was bloody funny too. But alas...

Took me a long time... LONG TIME (after putting the unbreakable bottle in the cannon and finding it not on the ship, but outside the glassblower's shop), ... to try it again and realise it was the unicorns I had smashed in the first place.

jp-30
07/08/2009, 05:08 am
My faves were the cheese wheel and the lab, because they let you figure them out and they're intuitive.

I spent quite some time trying to prise those carvings off the jail wall... :confused:

LewisKerr
07/08/2009, 05:12 am
I spent quite some time trying to prise those carvings off the jail wall... :confused:

Me too, I was just a few minutes away from a visit to the hints forum. Very glad I resisted though, so much more satisfying. :)

Astro Gnocci
07/08/2009, 05:38 am
Both map puzzles were a big disappointment to me, because Guybrush spells the first one out for you ("Oh hey I'm gonna comment on how noisy the jungle is whenever looking at the map for no reason, I sure hope you didn't plan on figuring it out yourself even though you turned off all the hints")

I agree, but on the other hand, i think it was cool to somehow point out that you have to listen... Probably not in that way, tho, but i dunno, it seems pretty easy to ignore those screams because you think they're just ambiance sounds.

Lola_Minnie
07/08/2009, 05:41 am
I liked the puzzle with the bombs, only because I loved the really girly pose Guybrush did when he threw it.

I didn't like the first map puzzle, I don't know if I was doing it wrong, but I assume you were supposed to follow the animal noises, but that didn't seem to go right for me. I just used guess work in the end, and memorised what way to go.

Planeforger
07/08/2009, 05:57 am
I quite liked the "get the captain off the boat" puzzle.

My least favourite was the fact you had to do jungle maze puzzle at least twice and then run round the jungle again for the idols.
You don't have to run around the jungle for the idols - they all appear on the island map screen.

Anyway, my favourite was lab puzzle, which was just brilliant, for all of the above reasons.
My least favourite was probably the hand puzzle at the end - if only because it had to click every item on the boat a second time just to work out which caused me to fall on the tar...but even that was pretty fun.

DjNDB
07/08/2009, 06:10 am
I didn't like the first map puzzle, I don't know if I was doing it wrong, but I assume you were supposed to follow the animal noises, but that didn't seem to go right for me. I just used guess work in the end, and memorised what way to go.

I did that too and found it quite annoying. Anyone found a logical solution other than Trial and Error?

Gasokai
07/08/2009, 06:33 am
My favorite puzzle was too "Knock the Captain off the ship" one, for obivious reasons, it was well done! Gotta vouch for the Idol puzzle too, since I was wondering like 99% of the time what to do with the U-tube and finally got place to stick that, it was awesome :D

My least favorite puzzles was probably hand to tar puzzle in the ending, it didnt have much to offer, but a very hard way to do things. Club 41 was also too easy, and it could've been larger puzzle.

I did that too and found it quite annoying. Anyone found a logical solution other than Trial and Error?

Yes I did, altought following animal noises wasn't the hard part, but figuring out starting location. And then using the map to it, so that the ground would shake and you would get "corrrect" sounds.

Guybrush_Threepwood
07/08/2009, 06:38 am
My least favourite... starting the fight in Club 41. When I was turfed out I thought I had to do something else. Was quite surprised when I realised just getting in the door was the whole task. Just involved finding the (pretty obvious) pass and absolutely nothing more.

There was that great 'out of sight puzzle' in MI1 (or was it 2, it's been a while?) in a mansion which was a huge joke when the unbelievable options you would have picked appeared on screen, while you saw nothing of it. If this was trying to replicate that joke, it pretty much failed.


Lol, ye know, during that cutscene I immediately thought about the MI1 puzzle you're talking about. It worked for me!

flautze
07/08/2009, 07:02 am
I quite liked the "get the captain off the boat" puzzle.

My least favourite was the fact you had to do jungle maze puzzle at least twice and then run round the jungle again for the idols.

You know that the idols were on the island map? You just had to click where you wanted to go.
---------------
and about the 1st map puzzle I think it was really easy. First Picture was the Well with a Map over it, so you just put the map in it (or over it), and then just walk the way that corresponds with the sound on the map.. whats so hard bout that

Slanzinger
07/08/2009, 07:03 am
Least favourite: First map puzzle. Really unintuitive that you had to hold it over the wishing well. And the hint system didn't help me that much either. I had the hints turned off all the rest of the time, but the hints given were "If I want to find treasure, I'll have to look outside the town" (obviously as I already had the map) and the other was "This forest is noisy" (The same as when looking at the map with hints *off*)
Favourite was done by fluke - putting the parrot through the door. Loved the fact that that actually worked for something (I thought it was just a little joke thing!)

Chevluh
07/08/2009, 07:55 am
I dunno, presonally I thought the first map was too easy because it tells you to hold the map above the well (and it's indeed disappointing it's not logical in any way apart from the fact it's what the map tells you, much like several spots of the second map like the manatee calendar) and Guybrush tips you off about the noises, plus it does that chime sound and Guybrush comments whenever you take a right direction.

I agree, but on the other hand, i think it was cool to somehow point out that you have to listen... Probably not in that way, tho, but i dunno, it seems pretty easy to ignore those screams because you think they're just ambiance sounds.

Well, the varying sounds seems obvious to me but maybe you're right. I think they could have found a more subtle way to point it out though.

I spent quite some time trying to prise those carvings off the jail wall... :confused:

Yeah, so did I. That means it does something I like, identifying a problem before giving you the solution. But the bit I found intuitively was the cheese wheel. When I came across the idol with a missing wheel and looked through my inventory I didn't have to try everything, just by reviewing the objects the cheese wheel made sense, and the game confirmed it nicely and subtly by allowing me to put it into place even without the eye imprints. Once I got that the lightbulb obviously went off in my head about how I could use the soft wheel to make imprints of the eyes. It's much better than OH HEY SURE LOOKS LIKE THE WEATHERVANE (for that one you should've been able to take a better close-up look at the weathervane and make Guybrush's comment be a hint and it'd have been better).

Sheepbrush
07/08/2009, 08:00 am
My favourite puzzle though, possibly of all adventure games EVER, was the one in the lab when you are restrained. It wasn't particularly hard, probably took me 25 mins all up, it was just a great learning curve, and such satisfaction when you pull off what you realise needs to be done. The masochistic monkey just added to the delight!

That puzzle where very different but still funny, one of my favourites. But I also loved the "take over the Screaming Narwhal" puzzle. It was so obvious and funny. :D

puerca
07/08/2009, 08:02 am
You know that the idols were on the island map? You just had to click where you wanted to go.
---------------
and about the 1st map puzzle I think it was really easy. First Picture was the Well with a Map over it, so you just put the map in it (or over it), and then just walk the way that corresponds with the sound on the map.. whats so hard bout that

The hard part is realizing that you have to use the map on the well . It took me quite a few minutes to figure out why the map wasn't taking me to the right place, but maybe that was D'Oro's problem too.

Super Bosco
07/08/2009, 08:06 am
While I didn't find the puzzles absolutely amazing, I enjoyed all of them thoroughly, I have to say that I am impressed by the quality of them. My favorite was either the one in the laboratory or the end ship one. I didn't like the taking-over-the-ship one as much as I thought I would. But in general I found the puzzles to be great. I agree on fwed1 with the club 41 quest, that was the first one I did and was hoping that not all of them would be like that.

backslash
07/08/2009, 08:24 am
I didn't have any trouble with both of the map puzzles, pretty easy if you just look at the pictures & use your head.

Fav puzzle:
Lab (majority of votes). Took me ages (well 5min) to figure out that the chair could be tilted. I kept pressing the banana pedal expecting the system to overload and knock me out of the chair :p

Least fav:
Getting into the bar

FoboldFKY
07/08/2009, 08:24 am
This is a toughie. Let's see...

Among my favourites is the table puzzle, for being a nice, closed system. Plus, the various bits of dialogue really help make it fun. He he; "embiggening device".

Then there's the U Tube puzzle. It was pretty much immediately obvious, but it was just so evilly delicious because you knew what was going to happen next.

And finally, the root puzzle for being a completely awful pun that had me shaking my head even as I chopped it off.

But I think the table has to win this.

For least favourite, I'd start with the idol with the missing wheel. I'd seen it in the jail, but I was convinced I had to remove it somehow. Maybe a single comment from Guybrush about the cheese having, I dunno... the pattern of some nails in the deck impressed on it might have twigged it.

Then there's the idol with the missing axle. I never got the dialogue where he says he'll come back to it, so I never assumed I couldn't solve it yet. I'd actually assumed that solving the axle might change something to get my thrown in jail so that I could then, somehow, get the missing wheel.

Finally, there was getting the Marquis back to the portal. He kept going on about evidence, and I thought what I had to do was expose him to the town. But he never touched the face, so it obviously can't be evidence; none of the townsfolk seemed to care about it. The dialogue in the game just seemed to be setting the puzzle up completely differently to how you were supposed to solve it.

Then there's the other aspect to the idols: putting the weather vane ON the idol. I'd gotten so used to examining the vane to see the direction that I never even considered using it any other way. What really threw me off is that if you examine the vane for the first idol, at the big statue, the face shown towards the camera is the one you need for that idol! So I was convinced that I had to examine the idol in different places to see the various faces.

It doesn't help that when I'd previously tried to put the vane on to the idols when I noticed those suspicious holes in the top, I'd been told that wouldn't work. Stuff shouldn't be prohibited at one point then silently be allowed later with no indication.

I think the idols have to collectively win "least favourite puzzle" because they just don't feel well designed. They were clever, but there was really no indication as to how any of them should be solved, and the game frequently pushed down completely the wrong path.

RMJ1984
07/08/2009, 08:30 am
The music, feel and look of the Voodoo Ladys place, if my favorite, more of that in the game :D

also quite nice how the game zoomed out for the map and you see how guybrush moves over it, reminds me of the one from Hit the road.

The jungle was fun and reminded me a bit of the swamp in an earlier game, tobad the jungle wasnt a little more mysterious and spooky :)

Astro Gnocci
07/08/2009, 08:46 am
Finally, there was getting the Marquis back to the portal. He kept going on about evidence, and I thought what I had to do was expose him to the town. But he never touched the face, so it obviously can't be evidence; none of the townsfolk seemed to care about it. The dialogue in the game just seemed to be setting the puzzle up completely differently to how you were supposed to solve it.


Funny, i barely even noticed there WAS a puzzle there...
I messed around at the door as soon as i got there and pretty soon got the face thingie off it... It made me want to keep on trying to open it and i quickly got to throw the bird through the hole (which i'm assuming saved me some trouble later on too)...
I then returned to town to see if anything had happened, thought "okay, let's see if the groggie has anything to say now" and it was set.

About the first maze one, what bugged me is that i kept thinking the map would be oriented in standard way... You know, when looking at it, i thought up was north, down was south, etc etc... So even tho i figured i should use the animal sounds, i kept starting to head "south". Since the first direction was off, i didn't get the little gay sound and guybrush comment and assumed i was right... Until i arrived at the place where the axle-less idol is, with rocks blocking the way. Spent a while trying to figure out how to blow them up before i realized i should pay attention to the sounds a bit earlier :eek:

Chomir
07/08/2009, 08:56 am
I loved the puzzle with the statues around in the jungle, where you had to look around a bit to figure out what to do with the strange idol.

Also liked the funny puzzle with knocking winslow off the Narwhal:D

psypod
07/08/2009, 10:51 am
Least favourite: First map puzzle. Really unintuitive that you had to hold it over the wishing well. And the hint system didn't help me that much either.

Same here, but the overall idea with sounds was great. If only I didn't waste so much time doing it over and over without using the map on the well first...

As for my favs, the lab one easily tops everything else. It's definitely one of the coolest puzzle I've ever experienced.

Also, I actually enjoyed the whole bar fight thing. I thought it's a great homage to the manor scene in MI 1.

dumpling321
07/08/2009, 11:09 am
loved the lab table scene... i didnt even think of the fact that i might be able to use the hand x-ray as a slide until i had knocked it onto the floor lol (i thought that mabie if i shocked the monkey by the vole on the wheel it would break the control on the monkey)

my least favorite was...

even though i thought the bar fight was funny and a great homage to MI1 i felt that the puzzle was a bit too easy

Kord
07/08/2009, 11:12 am
When I saw these eyes at the court building, I immediatly thought that this has to be for some puzzle in the game, so the idea to imprint the cheese there came pretty quickly to me (wonderful seeing Guybrush do a "Wallace"!)

I really loved the map puzzles. I like these puzzles in games, and these had a real Monkey Island feel to it, as there are maze puzzles in every game.
the idea to use sounds this time was quite fresh.

The lab table puzzle was excellent too! Again very Monkey Island-ish. (Compare: Underwater with the idol in MI1, LeChuck's dungeon in MI2, being inside the snake in MI3 etc...)

All in all, I think this was the best Telltale Game so far, and the one I wanted to finish the most, and as quickly as possible to see what happens at the end. Can't wait for part 2!!!!

bibibubbles
07/08/2009, 01:05 pm
I'm torn between two puzzles.

The map in the jungle with animal sounds (first map). I got how it worked (I love the story but I'm not the world's best adventure gamer!) and I just liked the idea.

I also loved the doctor's office. Good fun.

fajerkaos
07/08/2009, 01:11 pm
I really didn't like how Guybrush commented on how great I was doing every step of the way, in the first map puzzle, he felt kinda like a game designer holding my hand. Other than that, and the fact that I didn't use the map on the well first (actually, I did, but I didn't get what the earthquake was all about, and somehow succeded to leave the area), I thought it was a great puzzle.

The end and the scene taking place in the lab were really awesome, and I didn't mind the club 41.

snotsnit
07/08/2009, 01:24 pm
My favorite was the Lab puzzle

My least favorite were the jungle puzzles, i hated all the walking.

the second jungle puzzle kinda reminded me of a puzzle in CMI. The one where you're in the quicksand and you have to get the balloon to the otherside of the quicksand. I always forget that you have to "talk" to the balloon thereby blowing on it. It's like the second jungle puzzle in the sense that the part with the cheesewheel seemed so obvious after i figured it out, but i was clueless for like 30 minutes before i figured it out.

Capotasto
07/08/2009, 01:40 pm
My favourite puzzles involve something clever..
By this I mean the best ones either involved combining items to solve the problem such as the replacement fizzy root beer trick. :)
Or the bomb the captain puzzle. I'm looking forward to getting some really intricate ones to wrap my head around. And I am sooo turning the hints off for this X)

My least favorites were the ones where you had to wander around the forest. I didn't really understand those maps. :/ But I still made it. Trial and error doesn't make me feel clever though. Did I miss something?

mpuncekar
07/08/2009, 01:43 pm
You know that the idols were on the island map? You just had to click where you wanted to go.
---------------
and about the 1st map puzzle I think it was really easy. First Picture was the Well with a Map over it, so you just put the map in it (or over it), and then just walk the way that corresponds with the sound on the map.. whats so hard bout that

Actually what got me on that one for whatever reason, and I still don't know why, was that i was reading he map from X to well. First instinct was, well i need the map to navigate so I don't want to whip the thing down a well. So I started at the crossroads where you first meet D'oro. Although common sense should have told me otherwise. Actually, I did the same exact thing for the second map as well haha. I took that arch as the jungle entrance and never actually looked at the corner of the map. Just scrawled down the first three instructions from the archway. Luckily I caught on fast to my mistake due to the first time.

Favorite puzzle was the lab one. Don't like to echo things, but it was at a perfect place as far as pacing, and was just so entertaining and exciting. Least favorite was the missing pieces of the idols. Good puzzle honestly, but I was dumb about it, and didn't notice that when they sprung up that they were missing the pieces. Taking a sip of coffee. Dang you coffee cup. I assumed the Marquis sabotaged them. So I spent a long time trying to break into his house.

Special mention for the cannonball and wind moment. That probably tickled my funny bone the most.

Pidgeot
07/08/2009, 01:44 pm
Finally, there was getting the Marquis back to the portal. He kept going on about evidence, and I thought what I had to do was expose him to the town. But he never touched the face, so it obviously can't be evidence; none of the townsfolk seemed to care about it. The dialogue in the game just seemed to be setting the puzzle up completely differently to how you were supposed to solve it.


Strictly speaking, it DID serve as evidence, because it caused the Marquis to blurt out that the portal had a manatee on top - but you hadn't told him that part.

The townspeople have no knowledge that there even IS a portal, let alone a giant wind machine, so of course they don't care.

Personally, I particularly loved the puzzle about getting free from the lab, as well as getting Winslow off the boat.

I really disliked getting the doll to look like a ninja, but that's mainly because I completely forgot that those ink vats were open, so I spent a good 20-30 minutes trying to find some explosive force to open that barrel of tar. I had a couple of those "Oh, right" moments during this game, and it always annoys me - because I know I should have realized the solution earlier.

Austin P
07/08/2009, 01:50 pm
I'm not sure about favorite puzzles, since I don't usually have favorites.

But least favorite are both jungle sequences. It was tedious, and it was hard for me to tell where exactly the weather vane was pointing because of the change in the camera angle. I can understand why people don't like that Guybrush tells you whether you did it right or not, it isn't implemented very smoothly, but I think I would've wasted a lot of time wandering around if I hadn't. And waving the map over the well and the like was just pointless.

Harakiri23
07/08/2009, 02:09 pm
I
But least favorite are both jungle sequences. It was tedious, and it was hard for me to tell where exactly the weather vane was pointing because of the change in the camera angle. I can understand why people don't like that Guybrush tells you whether you did it right or not, it isn't implemented very smoothly, but I think I would've wasted a lot of time wandering around if I hadn't. And waving the map over the well and the like was just pointless.

huh? you put the weather crane on the idols, and you can see direct in front of you the faces - there is no issue with camera angel - did you always use "look at" vane when you were at the idol?

The maps gave very clear instructions, just look at it again - there is a hand symbol with a map in it right over the well, what else could it mean? it was obvious - the first thing i did when i saw the well was just use everything i had - since also the nose vase worked, i know what i had todo at the second step too

Austin P
07/08/2009, 02:12 pm
I wasn't talking about the idol, I was talking about when you use the vane to see which direction you need to go on the second map. When this, happens, the camera goes into an over head view, and switches in front of Guybrush, completely changing the view. That, combined with the fact that it was hard to tell one part of the environment from another, made it difficult for me to find out which way the weather vane was pointing.

Chomir
07/08/2009, 02:31 pm
I get what you're saying Austin. I had some doubt about follow the wather vane, since the camera changed angles when you were looking at the weather vane, though it wasn't much of a problem. I just focused real hard towards where it was pointing, so that I wouldn't screw up the whole "hunt"

larys
07/08/2009, 06:36 pm
Hi my favourite puzzle was the cheese part. is had me puzzled for a while. i knew that it was the missing piece from the idol and that the eyes of the idol was under the prison so i was trying to find a way to break them or something. then it came to my head the idea and i was like... yea why not? and it work and i was like YEAAA i did it....

My least favourite was the last puzzles with the hand. Kind of stupid since i was expecting something brilliant.

matrixduck
07/08/2009, 06:55 pm
I'm not sure if anyone else has found this but if you distract the Glassblower with the "Three headed monkey!" bit and use the unbreakable bottle with the glass breaker the guy will still say the dialogue as if he stopped you from grabbing it yet you'll still go ahead and use it. Even though it is still sitting on the pedestal behind you!

I'm thinking its a glitch, although you do still need to blow up the unicorns to actually take it with you.

Shale
07/08/2009, 06:57 pm
Favorite: The doctor's office. Perfectly crafted locked-room goodness, with great humor.

Least favorite: The idols. Except for the cheese wheel, which I'm counting as a separate puzzle so as to cheat, it was just plain pattern matching. Yawn.

hammy797
07/08/2009, 08:51 pm
Boat and lab puzzles were definitely my favorites, for sure.

LogicDeLuxe
07/09/2009, 04:03 am
also quite nice how the game zoomed out for the map and you see how guybrush moves over it, reminds me of the one from Hit the road.Except Hit the Road doesn't have this zoom effect, just like the maps in all the other Monkey Island games.

smashing
07/09/2009, 04:17 am
Favourite puzzle is De Singe's lab. I think there are enough said about that puzzle by now. I think this will prolly be the only puzzle I'll remember in ten years' time too.

For me, my least favourite puzzle have to be the 2nd map puzzle. It is not that the puzzle ain't nicely designed, it's really the timing that spoils it. I was like on the 2nd map quest within an hour after the first one. Just couldn't fall in love with it at that point.

Secret Fawful
07/09/2009, 11:30 am
My favorite puzzles were of course the lab, but also the jungle map puzzles. I figured out what I was supposed to do so quickly; I thought it was kind of obvious.

I got stumped on all the puzzles you all called easy and quickly figured out the ones you called hard. :S Are you guys sure you didn't just get stumped because the puzzles were so unique?

SurplusGamer
07/09/2009, 12:05 pm
Favourite was definitely all the monkey business or the bomb puzzle.

Least, once again, is using the map on the well. It sort of makes sense when you think about it (map only works when you wish it'd lead you to the right place) but it's hardly intuitive, and I found the solution by accident (I was trying everything on the well for fun).

For a while, I was actually worried the game was somehow broken.

shnaa
07/09/2009, 12:16 pm
Loved the lab puzzle to death, and also had a load of fun getting Winslow off his ship.

I didn't have much trouble with the jungle map one. The puzzles I liked the least were the ones where you didn't have to do anything. Like the one where the guy just GIVES you the decoder to read the second map. Felt lazy to me.

onlyamonkey
07/09/2009, 12:18 pm
Knock him off the boat was most satisfying.
Club 41 was least satisfying.

paddydonlon
10/01/2009, 08:35 am
anyone else find part 3 REALLY easy, only took me a few hours, now i'v gott wait bloody ages for the next part!!!

doodinthemood
10/01/2009, 08:39 am
hiya paddydonlon. Welcome to the forum :)
Keep in mind while posting though that there are loads of threads about Monkey Island here. If you click at the top "Tales of Monkey Island General Discussion" you'll see them listed (everything from favourite Murray quotations to a rather weird one about Lechuck being cuter than Guybrush).
If you wanna talk about the third one, there's a thread about initial impressions that's probably better for your post than this thread. Cya round :)