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LOOM PREQUEL (not sequel) petition!
How about a LOOM prequel instead of a sequel?
LOOM is an epic tale of catastrophic world-bending events unfolding. But the player receives only patchy information about the story leading up to this climax. Advantages over sequel: If the prequel is good, then producing the other two games won't be such a big deal -- confidence will already have been built. And if it's bad then no one will really care, because the originally planned remaining 2 LOOM games won't have been produced ... leaving the series open for revival. Personally I think a prequel would be more interesting than a sequel anyway. |
You mean a game about the audio play?
That one's not really all that interesting, especially since the audio play is canon and therefore cannot be altered in any way without enraging some fans. |
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Seems like it'd be difficult to make a game about something that's basically a centuries-long trend, but you could pick any spot on that timeline and make an interesting game out of it, since it's a pretty crazy world |
Bad idea! Especially since Loom isn't done yet, it was intended to have sequels... so as long as the main storyline is unfinished, of course that's what should be worked on first... if anything.
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The game needs a filled in backstory anyway to make the sequels work properly. The prequel audio dialogue was only 30 minutes long or something. I mean the basic reason for writing a prequel to anything is to fill in the major story arcs before the time-setting of the original work, so that those arcs can be finished in the sequels. You have an interesting world at a crisis point, and you watch this crisis unfold; Logically the thing people should be interested in is the lead-up to the crisis, not the extended aftermath. |
Hmm, not sure. Could go either way.
I'm thinking... the rest of the original trilogy should be finished first. Then perhaps if fans want more then a prequel could start being worked on. There would have to be a lot of things the creators would have to consider though, like making sure there aren't any plot holes (which could be an easy mistake to make considering the depth of the existing game, the planned 2nd and 3rd parts, and the audio play). I think a prequel could end up being really good or really bad. It's a gamble. |
It's a HUGE gamble doing a prequel. I mean, we all know Chaos didn't appear until after the Cleric opens up a rift above a graveyard, and we aren't sure when Chaos was even conceived, but it might be assumed that the gray thread pulled from the loom might have caused his creation, or at least prophecised his coming. So, until that time, or until the beginning of the game, the story wouldn't even be all that interesting, only as a nice back story.
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Any progress is good progress. The Loom Audio Drama can be found here.
http://www.youtube.com/watch?v=GkI5Ua__Lvg We would need to have more information on the events of the past before a prequel game could be made. Perhaps a sequel would provide the player with move insight into these events. Then a prequel could be made. |
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If only a sequel were made (for loom) then quite possibly it would need to have a prequel woven into it, with flashback scenes and such to fill in the backstory. This is not a trivial thing, it is very difficult to do, and extremely difficult to do well. Does no one wonder why the audio was released with the game? |
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