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-   -   How can we mod CSI:DI ? (http://www.telltalegames.com/forums/showthread.php?t=14338)

phaedon 12/18/2009 11:58 pm

How can we mod CSI:DI ?
 
CSI:DI files have identical structure with that of CSI: 3DOM.I noticed that in a forum someone was able to open the component files and he had posted some of the textures of the CSI Mobile Unit.Any tools on how to crack the component files ? Any suggestions ?

SHODANFreeman 12/19/2009 08:39 pm

Quote:

Originally Posted by phaedon (Post 245636)
CSI:DI files have identical structure with that of CSI: 3DOM.I noticed that in a forum someone was able to open the component files and he had posted some of the textures of the CSI Mobile Unit.Any tools on how to crack the component files ? Any suggestions ?

I don't think this type of thing is allowed around here.

phaedon 12/21/2009 03:49 am

Why not ? Modding is something that increases game life ? Why in the world wouldn't it be allowed here.Most of the games are modable and some companies publish modding tools

SHODANFreeman 12/21/2009 07:52 am

Quote:

Originally Posted by phaedon (Post 246375)
Why not ? Modding is something that increases game life ? Why in the world wouldn't it be allowed here.Most of the games are modable and some companies publish modding tools

Well, that's exactly it. TTG don't have publicly available modding tools, and from what I've seen in the past, they're not keen on having 3rd party cracks etc. show up on the forum. So I'd say unless they release a tool themselves, it won't happen, at least, not on these forums. ;)

jannar85 12/21/2009 05:11 pm

TMI got mods.

Icedhope 12/22/2009 03:42 am

How did ToMI get Mods? Plus adventure and or Puzzle games really don't need mods.

phaedon 12/22/2009 04:26 am

Yeah there are modding tools for ToMI and why would adventures not need mods ? Why not they are games right ? In the same notion FPSs don't need mods because you just shoot all the time.Still,there are plenty modding tools

I know that companies like EA or Rockstar that are interested only into profit do make their games anti-moddable but a company like TTG ? :eek:

phaedon 12/22/2009 04:27 am

:P Double post with the same post sorry guys

SHODANFreeman 12/22/2009 09:26 am

Quote:

Originally Posted by phaedon (Post 246756)
Yeah there are modding tools for ToMI and why would adventures not need mods ? Why not they are games right ? In the same notion FPSs don't need mods because you just shoot all the time.Still,there are plenty modding tools

I know that companies like EA or Rockstar that are interested only into profit do make their games anti-moddable but a company like TTG ? :eek:

They don't want unlicensed unsupported 3rd party cracks to be advertised on their forums, I don't honestly think they'd spend time going after people that make them, but they don't want to condone/support them, there are also possibly legal reasons, since they are working with licensed content. I doubt any of their licenses extend to allowing mods that include licensed characters.

There have been rumblings of a publicly available Telltale Tool, but if (that's a big IF) that ever happens, it will likely not include a single copyrighted model or texture.

phaedon 12/22/2009 09:35 am

But there is a modding tool for all games before Sam and Max Season 2 I think.That includes CSI:3 DoM

SHODANFreeman 12/23/2009 09:31 am

Quote:

Originally Posted by phaedon (Post 246831)
But there is a modding tool for all games before Sam and Max Season 2 I think.That includes CSI:3 DoM

It's 3rd party and unlicensed and Telltale don't condone its existence as far as I know, that's all I'm saying.

Icedhope 12/23/2009 04:27 pm

Quote:

Originally Posted by phaedon (Post 246756)
Yeah there are modding tools for ToMI and why would adventures not need mods ? Why not they are games right ? In the same notion FPSs don't need mods because you just shoot all the time.Still,there are plenty modding tools

I know that companies like EA or Rockstar that are interested only into profit do make their games anti-moddable but a company like TTG ? :eek:


Grand theft Auto has ton of mods especialy Vice City, and some for san adreas.

http://www.youtube.com/watch?v=WZceULSJSyI GTA IV

http://www.youtube.com/watch?v=xPLLm0SYxpk GTA IV


I just don't think adventure games need mods, because they are perfect as is.

phaedon 12/25/2009 03:46 pm

GTA IV and SA are the ones I am referring to.SA is just not mod-friendly but IV is totally anti-moddable.It is moddable its just against "being moddable"

Adventures like Sherlock Holmes VS Jack the Ripper or Casebook,you are right they don't need mods but what about games like CSI ? Imagine the possibilities new textures,revamped crime scenes,even new cases !!!

SHODANFreeman 12/26/2009 07:00 am

Quote:

Originally Posted by phaedon (Post 247891)
GTA IV and SA are the ones I am referring to.SA is just not mod-friendly but IV is totally anti-moddable.It is moddable its just against "being moddable"

Adventures like Sherlock Holmes VS Jack the Ripper or Casebook,you are right they don't need mods but what about games like CSI ? Imagine the possibilities new textures,revamped crime scenes,even new cases !!!

While I agree that it could be fun to climb in and make your own cases, I don't think that's realistically going to (legally) happen.

phaedon 12/26/2009 07:06 am

What do you mean by legally.Modding isn't against the law,perhaps TTG publishing a modding tool would be since CSI is licensed but what's wrong with discussing the ways it could be modded ?

Falanca 12/26/2009 07:59 am

Quote:

Originally Posted by Icedhope (Post 247413)
I just don't think adventure games need mods, because they are perfect as is.

I do agree that adventure games shouldn't have mods, but not because of this reason. It's... kind of an off the hook reason if you ask me.

Earlier games using SCUMM or similar adventure engines are now easy to mod. But when you come to think of it, all those games consist of some sprites, backgrounds, items and dialouges that pop out by clicking on the appropriate actions and items simultaneously. If you're willing to mod a game using SCUMM, this'll most likely mean you'll change some images, puzzles, and backgrounds, and this means you'll actually go through the same routine as the developers of the original game have been. You see, what the developers also did is this: Adding images, text, sound bits and codes that bind those elements onto the SCUMM. Because of this fact I kinda think all SCUMM games are in fact, mods of each other. If you have something like SCUMM and want to mod a game, it's unnecessary. You can make a game of your own starting from zero, with the same amount of effort.

Modding Telltale Games... unnecessary either. Because the recent adventure games mostly rely on dialogues and other time-consuming-to-make elements. Unless you have a great group behind you that may provide you new 3d-models (may not be necessary if you're gonna use the same models [especially for the main characters], but if you're willing to add unique puzzles, you should at least think of adding new 3d representations of the items you've been thinking of), images, animations, writing, and excellent voice acting (which is a must, as an adventure game, your mod WILL feature a big amount of dialouges and if they are not decent, your mod just will be too annoying to play), don't expect going anywhere further from this point. But if you do have that kind of a group, then what you'll get from modding will only be this: Using a free adventure game engine. Same as making games using SCUMM engine, but more time consuming because of the elements you require to make a modern game. Why not getting people who know how to code games (or buying a game engine) then making your own game?

phaedon 12/26/2009 08:07 am

What you are talking about are total-conversion mods

You can download any 3D model you want from the Google Warehouse.You can either revamp the crime scenes and make a more open lab or even have the ability to walk around the crime scenes and the lab.You could even replace the vanilla cases with yours but this would be a bit of a total conversion

Falanca 12/26/2009 08:14 am

Quote:

Originally Posted by phaedon (Post 248015)
What you are talking about are total-conversion mods

Well, my bad. I think more like the other kind of mods are a little bland, but it's only my opinion.

SHODANFreeman 12/26/2009 01:33 pm

Quote:

Originally Posted by phaedon (Post 247998)
What do you mean by legally.Modding isn't against the law,perhaps TTG publishing a modding tool would be since CSI is licensed but what's wrong with discussing the ways it could be modded ?

Almost every piece of software you will ever install comes with an End User License Agreement (EULA) which typically explicitly states you are not to modify the software contained within.

Falanca 12/26/2009 02:06 pm

Haha, the text that noone reads. That surely got a lot of jokes.


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