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Kind of disappointed...
Iīm a big fan of everything that Telltaleīs made and especially Sam&Max. But I donīt know what to think about these two episodes. Sure, they look great, the gameplay is harder and more advanced but somethingīs missing. Thereīs too little of the psychotic Max ("the total annihilation of the godless Belgians", "is this the end of little Maxie?"), the dialog isnīt as razorsharp as in the two last seasons. I sure hope that this will change in the upcoming episodes.
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Not to degrade your opinion or anything, but I find this statement interesting because other than looking great, you share the complete opposite view than the general consensus. From my observation, most people found the gameplay to be easier than the previous seasons (or at least season two), and found that the writing is top notch.
Do tell more. |
psychotic max is ben treded in of psychic max mackin him more evolved hill be bark wen sam ask max you seam different. max: shore sam but psychic now. sam: um gust be you. max: ok sam. den they find a new toy and it macs max grow big in to the 50 foot rabbet sam: I shouldn't have said that.
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i'm too feel this season is easier to beat than the last, but i'm not sure that's a bad thing... every other TTG game except for this season i've had to bust out the walkthrough at some point. it's not a good feeling, so far i'm 2-0 for this season though! i will say this however, season 3 could've used more polish. enginewise, the film grain, absolute future vision insanity, sometimes making the puzzles feel TOO easy
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I guess everyone's different. I found the writing better in this one, but there did seem to be less of the following:
1) click something you know is unimportant, 2) sam says something, 3) max says something witty in response. It felt like there were a million of these items in season 1, in settings such as their office. |
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Oh no, not the 50 foot rabbit!
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sorry but 50 foot rabbit! is to Dow waif vision's
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I know what the 50 foot rabbit is based on, there was the future vision, there is the villains' lineup, but the whole scenario you talk about is speculation and you kind of make it sound like it's totally what's going to happen.
Which is... a bit weird, I guess? |
You know, it's a curious fact about popular franchises that no matter how popular they are or how consistent their quality is, there will always be, after every new release, a few people with negative reactions ranging from "I wish this thing was better" to "omg it has jumped the shark I hate the dude who made this now"
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I am also quite pleased with the fact that I don't need a walkthrough to complete the episodes in this season but still get the feeling that I accomplished something because some of the puzzles are not too obvious. |
I needed one twice in the final episode.
Probably because I am not too much a fan of golf... Aside from that, don't think I needed one. |
I don't understand how making a game that forces you to read a walkthrough is a mark of a good game. A good adventure game should make you think logically about your decisions rather than you having to get out of the game so you can find an illogical or esoteric solution made by the game developers. Unless your someone who doesn't want to stop and think about something so you can just finish the game, thats not why you should be playing, you don't play a game simply for the satisfaction of completing it, you play a game for the journey it takes you to finish it.
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I too aren't feeling it in this season. I do love the bumped up graphics (even though it crashes my laptop and runs at a 6-7 graphics level on my desktop pc, it's still impressive to me!), the controls aren't that bad, and the new (and old) characters are great.
I think not hearing a single new musical/lyrical song (yet) disappoints me. I always looked forward to those... Episode one was good. It was getting back into the swing of things and introducing the new at the same time. Episode two, however, felt a bit too different in both good and bad. Good: I loved it's way of telling the story (jumping back and forth between reels to get the whole picture). Bad: death scenes (one of the main reasons why I never got into the Space Quest series). Also, it seemed like the story was cut short. For example, I probably wouldn't want to wander a desert to find the temple (I mean, what's there to do in a desert than just wander?), but I don't know... Maybe old black and white serials/films/etc cut to important scenes quickly like that too? I just find this season... interesting, so far. There's a great chance this will not be my favorite... :/ |
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On a different note -- great to see you around here again, Breakman! Sammun-Mak turned out to be one of my personal favorites, so I find it difficult to commiserate with your disappointment, I'm afraid. I do hope you'll enjoy the next episodes more, though. There's still more than half the season to go, after all! :D |
I'll admit that this was the first episode that I was sort of disappointed by (and I've played through all the TTG Sam & Max episodes and S&M Hit the Road). And it was basically for the following reasons: it only took me about 4-5 hours to solve, and it didn't drive me to the hints forum in a state of desperation to figure out what the heck the sideways solution was to any puzzle. I like the stumpers that are completely psychotic that make me have to get away from the game for a couple of days so I can see things differently when I get back, and that make you say either "Duh!" or "What?!?!? Are you nuts?!?!?" when you solve them. I didn't get any of that here.
Of course, there was still the squirrelly interface for walking around that drives me bonkers so I guess I had at least one source of frustration and difficulty. |
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Episode 2 was one of my all time favorite episodes... OF ALL TIME. Really enjoyed the atmosphere, puzzles and dialogue.
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