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telltale might be working with nintendo
In one of the videos for puzzle agent, telltale said that it would be a professor
layton style game. Is telltale games secretly working with nintendo to make puzzle agent?????:confused: |
No.
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It only indicates that those who played Professor Layton will be familiar with the overall structure of Puzzle Agent. A narrative adventure story laced with puzzle challenges. The idea is that the game structure is a genre not just one series of games.
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Professor Layton is not developed by Nintendo. :|
And I think it's great that they are admitting it's inspired by a certain game instead of just ripping it off. |
And technically they are working with nintendo via wiiware(and by working with I mean telltale does all the work and nintendo posts it on their online shop and takes credit and some of the profits)
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True. Companies are good to mention what inspires them. Though, I also agree that the style of game Professor Layton is, is more of a genre and not just one game. If you come up with a different story, art-style, flavor, while giving people fresh puzzles; then it's a good addition to the genre. Fortunately, outside of the idea of putting a narrative with a collection of puzzles, in such a manner, even Professor Layton is a game that pays lots of homage to things that came before it. Such is the good life of how products progress and we're given more of it.
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I just hope there is some character development and a cool story.
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People have to see that Professor Layton was not the first game to incorporate puzzles into a story line.
I do love Prof. Layton so, but I hate that it gets all the credit for this genre. |
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Developed by Telltale Games means developed by Telltale Games in my book, and that's listed in the WiiWare section of course. And well, of course they take some of the profits. Quote:
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Well, at least in my opinion, the two are different. The Layton games are more like brain teaser books with a visual novel tacked on for fun. The puzzles are ENTIRELY unrelated. Stuff like 'you want this key? Solve this riddle I came up with last night,' or 'if you want this piece of vital information, you must have solved at least X puzzles.' With games like the 7th Guest and Myst, the story is usually more esoteric, and the puzzles are at minimum vaguely related to the plot.
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I have to wonder about your point since you brought up Myst (I didn't). Myst is based primarily on environmental puzzles and is entirely different, not only from Layton & PA but from all the games I mentioned as well. Most of the puzzles in the games I mentioned are unrelated, standard puzzle-book brainteaser fare, except maybe they've been graphically themed to match that of the game's story. That seems to be true in PA, though -- the puzzles seem to be graphically related like a plate of food and tapeworms instead of pipes. If that disqualifies them from your definition of "unrelated", then I would say PA is more like the games I mentioned than it is like Layton.
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I watched some samples of 7th Guest... The puzzles are rather integrated, taking place within the world. Games like Layton and PA just jump out of the game world, pop up a box, and throw a puzzle at you. That's what I meant by unrelated. And I doubt that tapeworms and rubber bands are related to the mystery in Scoggins.
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Compare that to Sam & Max, where every puzzle actually is story driven. Every action you do has a reason other than "This will get me one step closer to the end of the game." The 7th Guest has you solving puzzles for the sake of solving puzzles. Don't think I'm being harsh on the game, because I really like it for what it is, and it will always have a special place in my heart as my first CD-ROM game (on a computer that my father said "was more powerful than God" which seems really, really, really funny now). |
Actually, you're touching on my precise point. Story-wise, in Layton, the characters, and sometimes the world itself, GIVES you the puzzles. In 7th Guest, and Myst, and other games of that type... You find the puzzles WITHIN the world.
And Sam & Max doesn't count because we're talking brain teaser games. Different kind of puzzle. |
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So I still maintain that PA's gameplay format evolves not only through Layton but from games that go much further back than Layton. |
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I'm only saying that the way the puzzles are presented are more inspired by Layton in the way they are given. The puzzles are similar in most cases, yes, but the distinction is a fairly solid one, even if only in presentation.
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Because Nintendo always releases their games on Mac, PC, and iPod Touch.
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