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-   -   Suggestion for Improvement (http://www.telltalegames.com/forums/showthread.php?t=17908)

chemistx2 07/01/2010 09:24 pm

Suggestion for Improvement
 
On some of the more mechanical puzzles (especially the hydraulic lifts it would be REALLY helpful if there was a "test" button to see what will move and how. For instance, it's not really clear that all of them will move at once, not one at a time. If you still want to keep difficulty up, make the button disappear after the first/only use.

And I'm still not sure how the first Steve's carrier birds puzzle can consider their weight/loads even when it seems to clearly NOT be.

Awesome game! Here's hoping for a full season, or at least on-going sequels! GREAT story and GREAT ending - kudos to Graham!!!

DocDaneeka 07/01/2010 11:51 pm

"For instance, it's not really clear that all of them will move at once, not one at a time."

I totally agree. It would be helpful if the puzzle rules stated that the lifts will all move simultaneously.

In general the puzzles were great, however a few of the instructions were a bit ambiguous - particularly the watchman puzzle. I broke my brains on that before I took the hints, and realized the shifts start at 00:00 and end at 24:00. I'm not sure if I'm just daft and this is a common-sense kind of assumption, but the puzzle isn't really solvable without that premise. I think the rules ought to specify that.

nodoctors 07/02/2010 12:01 am

Quote:

Originally Posted by DocDaneeka (Post 338757)
"For instance, it's not really clear that all of them will move at once, not one at a time."

I totally agree. It would be helpful if the puzzle rules stated that the lifts will all move simultaneously.

In general the puzzles were great, however a few of the instructions were a bit ambiguous - particularly the watchman puzzle. I broke my brains on that before I took the hints, and realized the shifts start at 00:00 and end at 24:00. I'm not sure if I'm just daft and this is a common-sense kind of assumption, but the puzzle isn't really solvable without that premise. I think the rules ought to specify that.

it states that the watchmen worked from midnight to midnight right at the explanation(the beginning of the puzzle).

DocDaneeka 07/02/2010 12:24 am

ahhh, whoops :/ I guess that's what I get for playing a puzzle game into the wee hours of the morn - the old short-term memory starts cutting out.

Hassat Hunter 07/02/2010 07:20 am

I wonder how so many people missed all elevators move similtaniously. It seemed... obvious. Unlike a few other descriptions...

jeeno0142 07/02/2010 09:18 am

Quote:

Originally Posted by Hassat Hunter (Post 338953)
I wonder how so many people missed all elevators move similtaniously. It seemed... obvious. Unlike a few other descriptions...

I didn't get it until I tried once and watched it fail. Then I felt stupid for having not figured it out.

Alcoremortis 07/02/2010 09:31 am

I just assumed that since there weren't enough spaces in the direction panel to move each lift individually, they would all move together.

GinnyN 07/02/2010 09:33 am

I assumed I have to do the same programming for every lift but they will not move together for wathever reason. At the end, it was sheer luck =P

Secret Fawful 07/02/2010 09:35 am

Change the title to Professor Layton, make it for the DS, and give everyone top hats.

U c wut i did thar?


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