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Suggestion for Improvement
On some of the more mechanical puzzles (especially the hydraulic lifts it would be REALLY helpful if there was a "test" button to see what will move and how. For instance, it's not really clear that all of them will move at once, not one at a time. If you still want to keep difficulty up, make the button disappear after the first/only use.
And I'm still not sure how the first Steve's carrier birds puzzle can consider their weight/loads even when it seems to clearly NOT be. Awesome game! Here's hoping for a full season, or at least on-going sequels! GREAT story and GREAT ending - kudos to Graham!!! |
"For instance, it's not really clear that all of them will move at once, not one at a time."
I totally agree. It would be helpful if the puzzle rules stated that the lifts will all move simultaneously. In general the puzzles were great, however a few of the instructions were a bit ambiguous - particularly the watchman puzzle. I broke my brains on that before I took the hints, and realized the shifts start at 00:00 and end at 24:00. I'm not sure if I'm just daft and this is a common-sense kind of assumption, but the puzzle isn't really solvable without that premise. I think the rules ought to specify that. |
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ahhh, whoops :/ I guess that's what I get for playing a puzzle game into the wee hours of the morn - the old short-term memory starts cutting out.
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I wonder how so many people missed all elevators move similtaniously. It seemed... obvious. Unlike a few other descriptions...
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I just assumed that since there weren't enough spaces in the direction panel to move each lift individually, they would all move together.
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I assumed I have to do the same programming for every lift but they will not move together for wathever reason. At the end, it was sheer luck =P
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Change the title to Professor Layton, make it for the DS, and give everyone top hats.
U c wut i did thar? |
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