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Awesome games. Cons: Annoying UI, Generic Regulars, No Nights, Chore Puzzles
SPOILERS ALERT!
(no, this isn't "con" as in "scam" or "rip-off" but more like "pros and cons") My first post was going to be a great big slobbering THANK YOU! but since I just finished Rise of the Pirate God a few hours ago, I better get the few annoyances that I've had with the games off my chest first, lest they become clouded by all the stuff that ToMI gets right:
Other than that, I totally love Tales (and TellTale) for re-igniting this series, after the nail-in-the-coffin that Escape threatened to be, but that's another story :D Thanks! |
I just have to say I disagree with all of this.
Telltale might have tried (and failed) to fake us out and recycle base models for characters at first, but that's about my only gripe. Other than that, TTG made a great game. Hands down. Stop complaining. I swear someone will soon reply to this thread and complain about the lack of point and click, and to whoever it is, I'll preemptively say that you're being ridiculous. |
I agree with the User Interface, having just a single click aspect removed quite a bit from the game, of course they couldn't of brought back the Verb Coin or something similar as it would of meant writing and recording a lot more dialogue but playing Tales after games like Ghost Pirates of Vooju Island and Monkey Island 2: Special Edition (Which to me, has one of the best interfaces around, True Point N Click and all smooth) it feels like Tales is just missing something. A lot of Potential for good jokes and witty comments through the extra verbs? I dunno.
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but I didn't really mind the lack of verbs or anything in Tales and I didn't say that either; the game still felt like any old Monkey Island from the last millennium through and through. |
Ya know, all those oddball commands in the previous games were usually met with "nah", "nope", "I don't think so", etc. It was funny a few times, but it's not like I missed them. :P (Not to mention that you get just as much of that stuff by sticking Guybrush's hook on everything clickable in the game...)
I think the UI is a fair critique. Honestly, I found it clutzy on a keyboard and mouse. (Which sucks, because I prefer the prettier graphics on the PC version.) It works insanely and unbelievably well with my Wacom tablet, but who buys a $300 tablet for gaming? *crickets* Yeah, I thought so. Let's just hope in any potential "season 2" that they come up with something a little easier for the rest of the world to use. :) |
I started replaying it yesterday. What made me stop for now is all these map puzzles at the start of the game. When I'm getting ready to play a Monkey Island game and trying to get into it, I don't want several follow the map puzzles thrown into my face. That's just me...
That aside the game is awesome as remembered. |
I couldn't disagree more about episode 4. I'm at a loss for words for how amazing Trial and Execution was. The entire Morgan plot alone blew me away, and placing doubt on the Voodoo Lady's motivations was genius. And the end...I still get chills thinking about it. This was the chapter that got me to come to the forums in the first place. After playing that, I absolutely needed to talk to somebody about it, I was so floored.
As for the trial thing, I prefer it the way it happened. All the things you did in Narwhal finally catch up to you, and the foreshadowing with the Club 41 brawl is finally explained. I will give you that the X was sort of a weird thing to be put on trial for, but it was a throwaway joke, and the solution to that puzzle was actually really funny. And come on, it wouldn't be Monkey Island if LeChuck was good. There was no way that could be a permanent thing. As it is, LeChuck's betrayal was pretty much his crowning moment of awesome. |
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I agree with some of those points--less on others.
Regarding the user interface critique--I couldn't agree more. I don't necessarily miss the verb menu or anything like that--but the control scheme here just wasn't streamlined at all. The method of combining items was an utterly baffling decision--since it actually made the process much LESS streamlined than it was in games made 20 years ago! It was slow and clunky and really got kind of grating after a while. Also, the whole "click-drag-move" mouse movement control is just about the most terrible design decision I've ever seen in an adventure game. Whoever thought that was a good idea needs to be dragged out into the street and flogged. It's unresponsive as hell, and to top it off, you have to keep physically picking your mouse up off the desk and re-centering it if you want to walk any further than a few in-game feet. Atrocious, ridiculous, and utterly unplayable. It made using the keyboard controls an absolute necessity--thankfully they worked much better. |
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To me that was especially annoying at a time when we already had an interesting up-and-comer in the form of the Marquis de Singe! I actually expected him to end up being the "Pirate God" in the last episode and LeChuck helping us, maybe even sacrificing himself, to defeat de Singe. More on that in my other thread here. and now it's ended, and been reset, in the same old way as all Monkey Islands since LeChuck's Revenge... not that that's a particularly bad thing, but a little U-turn for the series would've been nice for a while. |
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I'll give you the horrid combining interface, but that's about it...
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