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-   -   Regarding the License to Maim tf2 item (http://www.telltalegames.com/forums/showthread.php?t=20488)

JohnJohn 11/21/2010 01:01 pm

Regarding the License to Maim tf2 item
 
Lets take a look at the items.
http://storefront.steampowered.com/v...nlocks_max.jpg
that is the first time we see them, they look awesome!
now look at them here: actually in game
http://wiki.teamfortress.com/wiki/Fi...se_to_Maim.png
What the shit!
That is fucking ugly!
So could you guys release a fix to it, such as the regular textures when you guys submitted it to valve?

NeoDement 11/21/2010 01:02 pm

This was my idea and if I had made the thread it would have been much politer.

Please though, I'd love my badge to look all normal mapped and nice :)

edit (read this before you tell me I shouldn't want this please!)

Basically, I really love what they did with the original texture. It looked really nice and seemed to mirror the style of the TV show badge perfectly, in that it was much more detailed than the world around it.

I'm not asking for the PSD, or the OBJ, or any sort of source file - Just a TGA, or a BMP, or whatever else is good! I'm sorry if I come across as greedy or ungrateful, it just pains me to see a nice model like that get reworked in such a way.

And I am DEFINITELY not asking for the normal map to be reimplemented in TF2. I can obviously see why that's a problem to the games style.

(and I KNOW it's unlikely to happen. Companies are understandably protective over their assets - but can it really hurt to ask?)

JohnJohn 11/21/2010 01:05 pm

Quote:

Originally Posted by NeoDement (Post 405034)
This way my idea and if I had made the thread it would have been much politer.

Please though, I'd love my badge to look all normal mapped and nice :)

Yeah, he did have the idea, I just made the thread.

ThatoneJeff 11/21/2010 01:09 pm

Of course it's not that detailed.

Medals have to keep to a low poly count and the textures can't be that detailed.

Look at it in whole.
http://wiki.teamfortress.com/wiki/Fi...o_Maim_Spy.png

Though the gray and gold looks superior to the blue and yellow.

NeoDement 11/21/2010 01:11 pm

Quote:

Originally Posted by ThatoneJeff (Post 405037)
Of course it's not that detailed.

Medals have to keep to a low poly count and the textures can't be that detailed.

Though the gray and gold looks superior to the blue and yellow.

Sorry, but you don't know what you're talking about. Even if that was the case, we're not asking for an official patch. Just the textures, for a clientside "fix".

spd12 11/21/2010 01:12 pm

I think it's more than that, I'm pretty sure they also want to make sure these items line up nicely with the TF2 art style in game.

To this extent I think it looks fine. Sure, it's doofy, but it's TF2.

NeoDement 11/21/2010 01:17 pm

Quote:

Originally Posted by spd12 (Post 405039)
I think it's more than that, I'm pretty sure they also want to make sure these items line up nicely with the TF2 art style in game.

To this extent I think it looks fine. Sure, it's doofy, but it's TF2.

I fully understand the reasoning, but in my opinion it's been way overdone. The geometry hinting at detail that is meant to be exagerated by the normal map looks very strange on it's own.

And besides, it (would be) a client-side mod. You wouldn't have to see it if you didn't want to.

ThatoneJeff 11/21/2010 01:25 pm

Quote:

Originally Posted by NeoDement (Post 405038)
Sorry, but you don't know what you're talking about. Even if that was the case, we're not asking for an official patch. Just the textures, for a clientside "fix".

I'm just saying it needs to be recognizable at a distance and it has to keep to low poly/texture detail for performance.
Quote:

Originally Posted by NeoDement (Post 405041)
I fully understand the reasoning, but in my opinion it's been way overdone. The geometry hinting at detail that is meant to be exagerated by the normal map looks very strange on it's own.

And besides, it (would be) a client-side mod. You wouldn't have to see it if you didn't want to.

I don't think they are going to release a client side "fix" for this.
Someone will probably come along with a re-texture that will look like the one in the trailer and post it on fpsbanana or something.

NeoDement 11/21/2010 01:31 pm

That's nice. But am I not entitled to request?

I mean I can totally understand if it's not the sort of thing you'd want, but I don't see why you'd try and tell me I shouldn't want it too. That's ignorant.

ThatoneJeff 11/21/2010 01:32 pm

Quote:

Originally Posted by NeoDement (Post 405048)
That's nice. But am I not entitled to request?

I mean I can totally understand if it's not the sort of thing you'd want, but I don't see why you'd try and tell me I shouldn't want it too. That's ignorant.

I never said that, I was just saying why they wouldn't do it.

I'm sorry I just don't think they will do it. :(

Trust me I like the other color scheme too.

NeoDement 11/21/2010 01:36 pm

But Telltale are cool :cool:

Have faith!

Swinetower 11/21/2010 01:36 pm

Quote:

Originally Posted by ThatoneJeff (Post 405045)
I'm just saying it needs to be recognizable at a distance and it has to keep to low poly/texture detail for performance.


I don't think they are going to release a client side "fix" for this.
Someone will probably come along with a re-texture that will look like the one in the trailer and post it on fpsbanana or something.

This guy, right here. Besides, we're only seeing the badge from a few vantage points in those shots; regardless, it does bear mentioning that there are actually very few items in TF2 that use noticeable normal mapping. They emphasize that community contributors try not to use them unless absolutely necessary (Pugilist's Protector, for example.)

I imagine that it wouldn't take much to put the sparkle back in with a mod, though. For what's it's worth, I prefer the re-done version - it's bolder and easier to spot at a distance.

jeeno0142 11/21/2010 01:49 pm

I quite like it! And this picture...

Quote:

Originally Posted by ThatoneJeff (Post 405037)

...makes me want it more!:p

JohnJohn 11/21/2010 01:54 pm

Quote:

Originally Posted by jeeno0142 (Post 405058)
I quite like it! And this picture...



...makes me want it more!:p

It's so flat!

Gman5852 11/21/2010 01:56 pm

Quote:

Originally Posted by JohnJohn (Post 405062)
It's so flat!

Its a badge what did you expect.
Its fine since most people will see only a glimpse of it before headshotting me.

JohnJohn 11/21/2010 01:59 pm

Quote:

Originally Posted by Gman5852 (Post 405063)
Its a badge what did you expect.
Its fine since most people will see only a glimpse of it before headshotting me.

I expected the badge to look the like the 1st image I posted?

jeeno0142 11/21/2010 01:59 pm

Quote:

Originally Posted by JohnJohn (Post 405062)
It's so flat!

It doesn't look flat to me. It looks identifiable, and about the right size, I'd say. Colours look fine to me as well. Yup, no complaints from me.

NeatNit 11/21/2010 02:02 pm

Isn't this Valve's department?

JohnJohn 11/21/2010 02:06 pm

http://dl.dropbox.com/u/4940698/uhuhuh.png
You can see the wings on the left one popping up on the right you just barely see it.

JohnJohn 11/21/2010 02:07 pm

Quote:

Originally Posted by NeatNit (Post 405070)
Isn't this Valve's department?

I don't mean an actual in-game fix, but a skin of sorts.


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