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Fanboy disappointment.
As I've discussed before, the BttF license is bringing Telltale the attention of a whole horde of people unfamiliar with not just Telltale, but the adventure genre as a whole.
Now, I know YouTube commenters and the like aren't known for having good ideas, but it does give one an idea of what the masses in general think, and there's a whole bunch of whining about how point-and-clicks are stupid, it should be a GTA clone, yadda yadda yadda. Now, with any game/movie/book/whatever, disappointing somebody is inevitable. You can't please everybody, and you definitely shouldn't try to. However, point-and-click adventure games are admittedly a niche market (that doesn't mean they're bad, mind you. If I hated point-and-click adventure games I wouldn't post on Telltale's forums ;)), and I think maybe something should be done to help newcomers get familiar with the genre and realize Back to the Future is in capable hands. Any ideas? |
How is shooting stuff related to BTTF ?
Is BTTF about roaming a city inside the Delorean or a flying train ... ? Serisouly what a bunch of morons. I mean, I can totally understand they think the game looks horrible (cauz honestly, compared to any "big" game, it is) but whining about "how it's not a GTA clone" is the stupidest thing ever, and they don't deserve any credit. |
Honestly, I think the best thing that can be done is for the first episode to be released, and for it to be very, very good. Once people have their hands on it, they can then make an educated statement about whether the game (or the point-and-click adventure genre) is any good.
It's pretty natural for people to have a negative or pessimistic view of something of which they have only seen a teaser, like in the case of BTTF:TG. The proof is in the pudding, as the saying goes. I think the game will speak for itself once it is released. |
GTA clone... *Shudder*
I don't know, but I think a demo would be a strong move... I won't need one but it was the original ToMI demo that convinced me to buy the game |
Quoting myself from the "mainstream" thread:
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@golden tooth: The entire first episode is FREE. That is one hell of a demo!! |
From all the comments I have seen through different forums and newssites I conclude that overall people are really exciting about this.
5/10 complaints is about it not being on Xbox. 2/10 about the cartoony style. 3/10 not being in GTA style. And these complaints only limit themselves to being from pseudo-hardcoregamers, the bad kind that only play for graphics and MMO FPS action. So the game definitely won't attract this group of newcomers. These people sadly won't smarten up now or later. But 'newcomers' as in casual gamers and non-gamers that are fan of the franchise they're all pretty excited about this. I admire the risk TTG took with a cartoony art direction style and how it turned out to work so well and people generally being happy with it. :) Quote:
At least in the gaming department. :D Quote:
Look....visuals is about more than just being technically groundbreaking. It's also about design. From a technical standpoint a game like COD4*shudders too* looks better than BttF: The Game, yes hard to dispute that. But if you ask me, what game looks better or which game do you prefer in visuals then I'd pick BttF over COD any day! |
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As for it being in a GTA clone style, yeah, all I have to say to that is not everything needs to be in the GTA style, I think I've said that with the Ghostbusters game as well, and IMO, that game turned out just fine. |
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The Xbox360 complaint is not one to feel bad about. It's understandible. You just want to play the game! :) I only wanted to proof the point that there are generally view complaints and when there are most of them are about it not being on Xbox360 instead of the quality of the game itself. |
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I call that morons. ALso, to respond on the specifics, Shadow of Memories did exactly that. Different time areas to travel to and a little town to roam. And yet I'm not sure that was a strong point ! What made it great was the story, the characters, and the various interactions through time... And the special locations... I don't understand why a GTA game would be needed for BTTF. It's a NORMAL world. I mean, apart from the special areas (that will all be in the game !) it seems pointless to me. So really, it's just a problem of game engine more than anything, right ? If there wasn't any loading they would be fine with it ... (And Hill Valley doesn't seem that huge BTW) Quote:
But if you want to compare BTTF to Final Fantasy, or Metal Gear Solid, Mass Effect, etc... it's starting to hurt :/ . Moreover, something is fishy with the graphics, but I'll make a thread about it. ^^ |
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I have a PS3 but I want to play it on my future laptop.
It's more cozy to play on your laptop and BttF is a cozy franchise :P. I can play portions in bed than too right before I go to sleep. |
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And I was talking about those youtube people :
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I never said anything about GTA lovers ... |
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Whatever... i mean - WHATEVER happens with the adventure games and video games, there is one thing that you can't deny - adventure games are more than ANY OTHER GENRE closer to STORYTELLING.
Back to the Future, as any other movie is pretty much about story telling. So yes - you can make Marty driving around and shooting but that would be just a spin off, like other BttF arcade games. If you want to make something that should be considered as genuine sequel to the franchise in form of the video game then adventure game is your best bet. |
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There was a BttF pachinko game with nice animation sequences but only for Japan though. But no...there was no shooting in it. |
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