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-   -   Can't turn off hint system completely/ icons way too big (http://www.telltalegames.com/forums/showthread.php?t=21436)

Chocolade 12/22/2010 03:36 pm

Can't turn off hint system completely/ icons way too big
 
In the game while playing i went to the help menu and changed there to text popup and goal popup and hint level to the lowest and still its telling me what to do in the game.

Taller Ghost Walt 12/22/2010 04:14 pm

It seems you need to restart the game for this to work.

Edit: No, those hints still pop up...

phonicpod 12/22/2010 04:40 pm

The ui in this game is WAY TOO BIG. Totally ruining it for me so far. i can't see the game over the STUPIDLY HUGE UI.

phonicpod 12/22/2010 04:42 pm

Turning the horrible way too big UI off?
 
Is there anyway to turn the objective UI off? I have specified i don't want it but it still appears. The ui in this game is WAY TOO HUGE, i can't see the game over the ui!!!

Tromeritus 12/22/2010 08:35 pm

Did you actually turn the hints and pop-ups off, and declined after New Game when the interface asks if you want goals or not?

Dimensio 12/22/2010 08:43 pm

Do means for disabling the "Hints" and "Goals" actually exist?
 
In spite of disabling hints, goals and pop-up text, I am still observing obtrusive hint icons, goals and pop-up text. Is an actual means for disabling these items available in-game?

LordKinbote 12/22/2010 08:44 pm

Quote:

Originally Posted by Dimensio (Post 427181)
In spite of disabling hints, goals and pop-up text, I am still observing obtrusive hint icons, goals and pop-up text. Is an actual means for disabling these items available in-game?

How far are you in the game? They go away after the scene in Doc's lab.

Dimensio 12/22/2010 08:46 pm

Quote:

Originally Posted by LordKinbote (Post 427184)
How far are you in the game? They go away after the scene in Doc's lab.

I have just begun the game after circumventing the error that requires the game to be run under an Administrator account. I was unaware that the initial hints could not be disabled. Thank you for your assistance.

Pak-Man 12/22/2010 11:45 pm

Disabling hints...
 
I don't mean the hints in the initial scene. If you're playing with a controller, pushing one of the buttons causes the hint screen to automatically pop up, even if you've turned hints all the way off. I'd really like the option to completely disable that button. When I was still getting used to the controls and pushing the button for what I thought would be inventory, I accidentally pulled up a hint for the puzzle I was working on (One I would have loved to work out for myself.) I know Telltale doesn't really do game updates, but maybe for part 2 on up, we can disable the hint button completely? Or at least map it to the select button so it's harder to push accidentally...

Great game otherwise, BTW!

Javi-Wan Kenobi 12/23/2010 01:50 am

Anyway, even if you turn both hints and goals off, they keep appearing until some moment during the estate sale scene, being sort of tutorial thing.

Hassat Hunter 12/23/2010 06:56 am

Having an option to completely remove the hint button and goal button (Giving more screen) would be nice though :D

Steve2000 12/23/2010 01:13 pm

Quote:

Originally Posted by Hassat Hunter (Post 427787)
Having an option to completely remove the hint button and goal button (Giving more screen) would be nice though :D

Seconded! They are huge icons, and take up a ton of space. And it is sort of weird that there is an icon for "The Story So Far" which I have yet to actually use, but yet in order to reach the Game Menu (to save, load, quit, etc) you have to hit Esc. There ought to be an icon for that, since it is likely to be used much more often, and get rid of the Goals, hints, and Story So Far icons. Just put them in the Menu.

linorn 12/23/2010 01:18 pm

At least have the option to turn the UI off. You can open the inventory by middle-clicking, so none of the icons need to be onscreen.

BrendanK 12/23/2010 01:18 pm

I found it quite annoying during Docs lab when the hints would cover a large area at the top of the screen. Thinking that clicking the hint would get rid of it, I ended up clicking the objects behind it, in this case the clocks on the wall. So in a way the hints are infact obstucting the view of gameplay objects that are still active.

rfc 12/23/2010 02:49 pm

How to turn off the big text box in the upper left corner?
 
It's there since I started playing, but it's so distracting. I didn't enabled the goals upon start and made sure they're disabled in the settings. I'm now at his lab and the beginning. Will they stop showing?

thx

Silverwolfpet 12/23/2010 02:55 pm

It will go away later in game. It's just for the first 5 actions or so.

rfc 12/23/2010 03:00 pm

Ah, ok, thx. All those "we take you by your hand" things are really weird when you grew up with Zork, Ultima and Maniac Mansion :p

Hassat Hunter 12/24/2010 11:58 am

I didn't knew about middle clicking for Inventory (using WASD)... but yeah, removing all icons would be nice. I could be used for us, or pretty much any other key, a keyboard has many buttons ;).

Vainamoinen 12/27/2010 02:52 am

Quote:

Originally Posted by Hassat Hunter (Post 427787)
Having an option to completely remove the hint button and goal button (Giving more screen) would be nice though :D

YES, YES, YES and YES. The entire Doc's lab scene is clustered with those. It's just ugly and, by the way, no one ever gets to experience the game like it was shown on the gametrailers.tv gameplay scenes.

Shadowknight1 12/27/2010 09:40 am

Definitely one thing I agree with. Especially with the constant hint saying "Have you looked at Doc's model?"


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