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KQ6: Overrated?
I know I'm committing blasphemy in the eyes of many KQ die hards by saying this, but am I alone in feeling that KQ6 is overrated? KQ6 kind of reminds me of TSL--It's a little too dark, it's dialogue is a little too formal and clinical (it's a bit too wordy and not to the point as the previous games), it strives--and goes overboard--in trying to get a mature, "epic" feel. It loses that fun, bright, mindless, lighthearted fairy tale feel which characterized the previous games, especially KQV (which is IMO the pinnacle of the series in many ways).
It's kind of like KQ meets GK (a series I've personally never cared for) in some ways with it's story of political intrigue, a dark murderous plot, and a secret society. It takes things into an adult sort of direction--As in, more catered to adults rather than the whole family as the previous games were. That's not to say it doesn't have it's light moments--of course it does. But the lighthearted moments don't feel nearly as innocent or as natural as in KQV or KQVII--They feel almost kind of forced. I actually find KQVII to be a better KQ sequel than VI. KQ7 to me is like Roberta meets Don Bluth--which IMO is a good mix. I'll put it this way: KQVI opened the door to TSL. That makes it bad enough:p |
Funny thing you mention Gabriel Knight, as Jensen did some writing for KQ6.
But anyway, for me personally, the best KQ games are 3, 4 and 5 (depending on do you play with CD version or not) and I would like to see Telltale take more elements on those games than any others. Personally I think KQ 6 walks constantly between naive and serious and exaggarates on them a bit too much. KQ4 did it much better. It has serious elements in it, but it doesn't turn in ultra naive or serious in any point. 5 and 3 are just good tie ins, because of the Manannan/Mordack story arch and do handle their fairytale elements pretty well IMO. Plus KQ5 is damn pretty looking game. |
I haven't played TSL, so I can't comment that, but personally I don't find KQ6 particularly dark. Scheming grand vizier reminded me about the Arabian Nights, although similar themes aren't uncommon in European fairy tales either and most of those traditional fairy tales are a lot darker than KQ6.
Personally I think that MoE is only KQ game with darker atmosphere and I always thought that Green Isles were rather lighthearted place with bit of Lewis Carroll style craziness. IMHO biggest strenght of KQ6 are it's puzzles, which are probably the best the series have to offer. Although storywise my favourite game is probably KQ4. KQ7, which you mentioned, is a nice game, but it doesn't offer any challenge at all. |
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I guess I can understand people not liking Jensen's style of writing, but are dark plots in general a bad direction in your opinion? When is it ever ok? Or is it?
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But I agree that not everyone will find her themes suitable to games like KQ6 or PQ3 (although KQ6 isn't very dark in my opinion). I haven't played EcoQuest, so I don't know how dark it's themes are. |
I personally like KQ6 the best of the series, with 5 a close second. I feel the graphics and animations on KQ6 are the pinnacle of that era of adventure gaming, and I like the weird and varied locations in the game. I also feel it had some clever puzzles.
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Lambonius, your comment about Jane Jensen fans was really uncalled for. It is fine not to like a writer, and reasonable discussion is always welcome. But throwing a blanket insult at everyone who likes Jane's work is just flaming. Let everyone enjoy what we do. I certainly qualify as a fan of Jane's work and I would not write anything like you did about fans of other types of games.
Back on topic, I think KQVI is a fantastic game and a unique achievement that only Jane could have pulled off. But it was, out of necessity, a standalone in the sense that Jane as a writer and that particular style would have been an almost impossible act for anyone else to follow without a dramatic drop in genuine quality. It takes a very specific set of writing and storytelling skills to do what Jane did with KQVI. This is not to say that the other writers for Sierra were not equally good, only that they did not have that particular set of skills and approaches that Jane brought to it. What the others could do was often equally impressive, but in a totally different way. |
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Blah blah blah, NOBODY BUT JANE... Blah blah blah, not without a DRAMATIC DROP IN QUALITY! Blah blah blah, VERY specific set of writing skills... Please. She's not God. You are only proving my point about Jensen fanboyism. ;) |
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But further than that, I think it's usually over-wrought, badly cliched, and always tries too hard to be "dark," "edgy," or "psychological." It's just so blatantly overdone, and it's exactly the same in every single one of her games. I have no problem with horror themes or psychological themes, but I have yet to see a Jane Jensen game that doesn't deal with one or both of those notions. After a while the unoriginality of it all is just tiresome. Don't get me wrong, I really like King's Quest 6--I do. I just think it's inane to say that Jane Jensen is the be-all, end-all reason why it's a good game. If anything, she's the one who makes it feel out of place with the rest of the series, which in my opinion, is not a good thing. Honestly, I even like Gabriel Knight (Sins of the Fathers,) but I think that the dialog is hands down the worst part of the game. It's so long and over-written. It is an absolute chore to sit through it all, and you really have to listen to every conversation if you want to complete the game. |
I'm afraid if he went into detail about the drawbacks of Jane Jensen's writing, I would die of dysentery.
Jane Jensen is highly over-rated. Her "dark" and "mature" themes are cliched at best, and self-indulgent at worst. Bt |
Its my favorite... it seemed the most "real" out of all of them.
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I like dark plots in my games, which is prb why QFG4 is my fav out of the HEro Quest games.
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KQ6 has:
What's not to like? |
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The main problem as I see it with KQ6 is the WAY its story is told. It's SO serious. The characters take themselves too seriously--there is too much pathos in the whole thing--too much gravitas. Not to mention all the drawn out dialog. Not as bad in a Gabriel Knight game though, thankfully, but it definitely loses the great fairy tale feel of the first five games in the series. |
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