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Reminder, Tolkien has already inspired elements of KQ
I mentioned this in another thread but I thought it deserves it's own discussion, concerning inspiration taken from LOTR books by Tolkien and previous KQ games. Albeit in limitedly and not direct copycat of the stories of course.
According to Roberta Williams, Tolkien was inspiration for some of the material in KQ8 with her attempt at epic fantasy... That's largely were the Orcs came from... Along with other high fantasy archetypes in that game. However, LotR also inspired elements of previous games. The Tolkien spelling 'dwarves' is used for the dwarf race in KQ2 (and later in KQ8) and within the KQ1 manual, as opposed to the traditional spelling 'dwarfs'. The twin snakes statue in KQ5 is also a reference to black Watchers at Cirith Ungol, a gate into Mordor from Return of the King! Sam held up the Galadriel's crystal vial to counteract the deadly force from the statues eyes (see RotK, book 6, ch 1.). This is actually one of the most direct concepts taken from Tolkien's story and readapted into the KQ world (rather than just adapting races from the books). It's also in my opinion a great example how Tolkien can be incorporated without feeling out of place at all! Actually it really depends on what Tolkien works you are talking about the Hobbit is more fairy tale/children's story for example. Somewhat different from the trilogy which was written for grown-ups. The Silmerillion would be even more removed, although it is quite mythic and legendary, and even biblical in it's own sense. I don't say this in all seriousness, but rather than dropping a ring into mount doom, Graham drops cheese into a strange machine! But seriously Roberta went to many sources for inspiration not only fairy tales but even classic fantasy and even horror. |
Actually, I think it's more directly a reference to THIS scene from The Neverending Story (1984.)
http://www.youtube.com/watch?v=PxhO_...eature=related I'm pretty sure Roberta's actually been quoted as saying so, but I'd have to wait for someone more familiar with her interviews to validate that. The timing of the movie's release and popularity in the mid 80s would make sense that it'd inspire elements for a game that was being developed just a few years later. Seeing a direct Tolkein reference in this is reading a little too much into it, in my opinion. Sure, there are similarities, but this Neverending Story scene is almost a direct copycat, right down to the laser eyes. It is also possible that the movie scene may have been loosely inspired by Tolkein, but it's several times removed by the time it gets into KQ5. The whimsical nature of Neverending Story is also MUCH closer in tone to the KQ games than anything by Tolkein, even The Hobbit. I will grant you that the game's solution to the puzzle is very similar though. Also, just because Tolkein may have established a specific spelling of the plural for dwarf (is there any documentation that it was actually he that established it?), that doesn't mean that anytime someone spells it "dwarves" instead of "dwarfs," they are making a purposeful reference to Tolkein. I think you're reaching a bit there. :) |
Actually Companion claims the snake gate is a combination of RotK and Neverending material. Specifically the twinkling eyes of the Twin Watchers and holding up crystal phial to counteract the eyes as well as allusions to darK/fiery Mordor to Mordack's dark/fiery island, as seen in RotK. The statues themselves, I went back and checked the book, are largely some weird multiheaded reptilian/vulture creature. In Fantastica, in NE Story, the statues were twin sphinxes.
I've never read anything about Roberta discussing it. Would certainly be interested in such a discussion. As for the spelling Dwarves actually Tolkien actually admitted in his writings that it is his invention that proper spelling traditionally is Dwarrows or Dwarfs in modern English. Check out letters of Tolkien if I remember correctly for the discussion. It's a second generation allusion to something invented by Tolkien. At least for KQ8 the spelling was intentionally Tolkien (brought in along with Orcs), though the dwarves themselves were not particularly like Tolkien dwarves. Roberta herself admits as much to direct 'epic' Tolkien inspiration in several interviews. Here is one such reference from Roberta regarding her inspiration; Quote:
Interesting enough the KQ novels especially The Floating Castle have more in common with 2nd generation epic high fantasy which are inspired originally by Tolkien, rather than they do fairy tales. Though a few fairy tales, myths, ect are alluded to within them. Granted Roberta had little to do with those novels, so any 'high fantasy' in them is not her doing. On a related note as far as literary history is concerned almost all forms of high fantasy are Tolkien inspired either second, third, or fourth generation. D&D for example is third generation and something like Warcraft is considered 4th generation to literary historians and Tolkienphiles. |
The KQ novels are complete and utter crap. Trust me on that.
I don't think King's Quest has much in common with the "high fantasy" of Tolkien's Lord of the Rings. King's Quest is way more "fairy tale" than epic fantasy. Bt |
I would say that one Tolkien reference that was possibly used is the ring that makes you invisible in KQ1 can be attributed to the Hobbit (much more than LotR). If it was or wasn't actually taken from Tolkien, it doesn't really matter so long as it fits the KQ style. I don't want them to use elements from LotR because the styles don't mesh. If they use something here and there, maybe it wont so bad, it all comes down to execution. What ever they decide to add from books, legends, fairy tales, etc. need to be light hearted and whimsical to fit the game. Anything could in theory be added so long as they make it fit the right tone. If they mess that up, it wont matter what references they make/use.
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in b-4 ring that makes you invisible-reference in KQ1.
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The ring is actually more a reference to 'The Enchanted Ring' a fairy tale I'm Andrew Lang's Green Fairy Book. Though Tolkien's use of invisible ring is inspired by similar rings from myth and fairy tales such as the Nibelungen.
As far the games are concerned only KQ8 was directly inspired by epic and high fantasy specifically Tolkien, as far as storyline. That is one of the reasons it has a different feel than previous games. Beyond that Mordack's appearance is actually inspired by generic fantasy wizards, such as those from D&D, which is largely considered 2nd or 3rd generation derivative fantasy from Tolkien's works. In of itself is neither wholly fairy tale nor Tolkien in style. But loosely similar to generic high fantasy appearance. I've been trying to find if his name has any inspiration from any source but nothing has come up. I suppose there are uses of 'mor' to mean black or evil in fantasy and myth; 'mordor', 'moria', 'mordred', etc. As for the KQ novels, yes, they are generic derivative fantasy, many elements are more 'epic fantasy' than fairy tale. They are not works of art. |
I would argue that the darker tone and inclusion of more overtly "epic" Tolkein-esque high fantasy is part of what made KQ8 suck.
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I feel like the first couple of posts are both reaching with the thing about the statues. Guardian statues, as an idea and a reality, started thousands of years before Tolkien. If you're going to have them shoot out visible energy, it makes perfect adventure game logical sense to hold up a mirror or a crystal to stop them. It's not rocket science and is not necessarily inspired by Neverending Story. I'd bet that it wasn't.
I've seen gamers fall into this trap a few times. There's that YouTube video that shows the zombie dance in Sam & Max S3, and it is described as a "Team Fortress 2 reference": http://www.youtube.com/watch?v=6-IST...eature=related Completely moronic, since the TF2 thing is just taking it from Thriller and that's what it is. Then there was this poster from the upcoming game Retro City Rampage, full of old game and '80s popular culture references: http://cache.gawkerassets.com/assets...rcr_poster.jpg People were insisting that the porta-potty with antenna is a reference to the Chron-O-Johns in Day of the Tentacle. I thought this was ridiculous. Is he going to be referencing a 1993 computer adventure game in a poster for a game that is a parody of numerous NES action games and '80s movies such as Back to the Future, or is he going to be referencing the obvious Bill & Ted? The time-traveling phone booth was popularized in the U.S. with Bill & Ted, and changing it to a porta-potty instead of a phone booth is not like some brilliant thing that only DoTT ever could have come up with. In any event, I emailed the artist of the poster because I like proving when I'm right and other internet commenters are wrong, and of course he replied that yes, the primary influence is Bill & Ted. |
It could be reaching except for the fact that there has actually been official confirmation by Sierra authorized source, with Roberta's blessings and assistance that states that the inspiration for the statues was a combination of Never Ending Story and the RotK material (The King's Quest Companion, 2nd Edition, pg 450).
So it's not actually my speculation. Its a bit more concrete than that. That's not to say it couldn't have had additional inspiration beyond those sources, in addition to those sources. Who knows, even the cobra motif might have some inspiration from something else. Quote:
Beyond that even Tolkien inserted quite a bit of whimsy and humor into his works, Hobbits in general. Especially Sam, Merry and Pippin. There is also Tom Bombadil (actually based off his children's doll), which later inspired another children's work, The Adventures of Tom Bombadil. There is some humor from Gimli, akin to the dwarf humor seen in the Hobbit. The books are not entirely 'dark' in tone, although almost everything concerning the elves and the race of men is serious (although there are some humorous elements between Legolas and Gimli). The series progression gets more serious in tone as the series goes on. FotR starts largely similar in style as the Hobbit for example. Things get more dire by the end of RotK, ending on a bittersweet note (though no where as bittersweet as in the movie adaptation). One can see a similar progression in fantasy such as Harry Potter where the series grew progressively darker as the books were released. In any case it's interesting, but while Hobbit and LotR were part of his universe, he kinda of considered them diversions to the stories he really wanted to tell, the far more serious material that post-humorously became parts of the Silmarillion. The hobbits for example were inclusions essentially to make children's stories and 'fairy tales' (which he actually detested). LotR was written through demands of his publisher and the interest of his readership for more hobbit stories although it wasn't necessarily the stories he wanted to get published as it took time from writing the new English myth he wanted to create. He took the time to incorporate elements of that myth into the story as he developed LotR. He was sorta forced to include the whimsical elements including hobbits because that's what his publisher demanded. They never showed much interest in his more serious material. So essentially LotR itself is even in part developed as a children's work, that grew as he wrote it. In any case I'd say that the LotR movies actually do a disservice to the books in part that they strip away many of the more whimsical elements from the novels themselves. Making the stories much darker tone than even the novels. Although, I've read some reviewers claim that the movies more serious tone actually improved the stories... Go figure. There is no accounting for taste... |
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I WOULD argue though that the tone of Mask's story is pretty divorced from the tone of any other KQ game. Enough so that due to story alone, it doesn't feel like part of the series. I have the same problem with TSL, and that game copies the standard Sierra adventure gameplay format as closely as possible. |
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But yeah, I don't want to see Telltale go that route either way. |
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I don't know.....if it was done better (not with every employee and their dog putting their suggestions into the mix) it could have been a great game. I still personally believe that if Sierra had kept King's Quest as the flagship series for innovating new technologies and genres it'd still be showcasing the best technology has to offer today. It's sad because they really dropped the ball with KQ7 and it was all downhill from there. I kind of liked how they went a little more serious in MOE, but it just wasn't done well enough. It's certainly better than KQ7 in my opinion.
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I think the story in KQ8 is deeper than most of the early KQ games, I do agree the pacing and open ended puzzles and exploration makes it more difficult to keep track of everything. It's literally possible to do some things out of logical order, or even miss some of the dialogue. It does have a completely different feel.
My overall opinion of the game is mixed. I personally don't mind elements of epic fantasy, but I like a good mix. I don't want things getting too silly... KQ7 was the other extreme... That being said I don't think 'dark' is bad! People may not be aware actually many of the original fairy tales especially The Brothers Grimm are actually noted for being very dark in tone, perhaps even more so than Tolkien. It's a wonder Roberta never inserted many solutions based on the original fairy tale versions! Though it seems she did have the occasional reference to more obscure versions of fairy tales. Another thing people point out is KQ referencing Arthurian legend, just saying but most versions of the tales are very dark, tragedy even. Often fall into the realm of the 'Epic'. Again most Arthurian tales tend to be darker in tone than probably even Tolkien. Granted the Arthurian references are probably more directly Disney's version of Sword in the Stone as opposed to Le Morte De Artur. Of course in some cases Roberta would take elements from a darker source but tone things down, i.e. Dracula, Abdul Alhazred, or the Headless Horseman. |
Yeah, King's Quest has always been more about "whimsy". I'd say it's influenced by Disney storytelling more than anything. I always liked that it was influenced by that - that is to say, the lighter side of fantasy - without the complex and modern emotional philosophy that tends to creep into everything today. You know, the stuff that is "DARK™ and GRITTY®. ". I like high fantasy and epic fantasy, and it has it's place - but that's never been King's Quest for me. KQ has always been more lighthearted.
I think that when they tried to "be" Disney, ala KQ7, it fell on it's face and then it fell on the other side of it's face when it tried Epic Fantasy with MOE. Bt |
Ya previous games had more elements of light-heartedness than dark or fantasy, or horror. There were elements that borderlined towards that direction, but it didn't make up the bulk of the game.
KQ4 had it's ghost-story/horror inspired sequences, with the creepy music, zombies, ghosts, and mummy. It had the creepy troll cave which had a kind survival-horror feel to it. But these were a small part of the game. Most stuff was rather whimsical. KQ5 has the dark and hellish Mordack's island/castle, which is more in the direction of high fantasy. The art style and theme of which is largely not Disney-like except maybe for Black Cauldron (noted for being one of Disney's darkest movies). It's not particularly fairy tale more D&D, and the wizard duel is more of a nod to Sword in the Stone. KQ6 has it's hellish H.R Geiger inspired vision of the underworld. But most of the game is filled with whimsy. Even then the underworld had elements of silliness, with the dancing skeletons (vaguely reminiscent of Disney's own dancing skeletons short film). The feel of KQ8 at least in most of the lands is more dark, with the whimsical elements punctuating things. Which is reverse of most of the previous games. |
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On a semi-related note, was anyone else surprised with the Realm of Death in Mask of Eternity? It was such a contrast to underworld that Alexander encountered in KQ6; I wonder how the two realms are connected, if at all. |
Feazy I don't disagree with you. I still enjoy KQ8, and I think the atmosphere was conveyed quite well. It was certainly intentional, to convey the effects of the cataclysm!
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The two different underworlds open fascinating possibilities for stories...
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