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-   -   Things that never made it into the final product of video games (http://www.telltalegames.com/forums/showthread.php?t=26073)

Leplaya 07/26/2011 08:08 pm

Things that never made it into the final product of video games
 
I thought it would be interesting if we had this topic. Now whenever a video game is in development, some concepts for the game are often taken out(for various reasons). Although sometimes you see this proposed idea being used for something else. Like for example. Full throttle had this psychedelic scene that Ben would encounter, but Tim would later use that idea for Pyschonauts. So what are video games that had things that wouldn't be in the final product of the game? Now I should mention that this goes for video games OUTSIDE of telltale's games. You can mention the stuff that didn't make it into Telltales games, but try to aim for the other stuff as well.

Epic Mickey originally had three design changes for Mickey. These designs would appear depending how you played the game. Which were Hero, Wastelander, and Scrapper. Gameinformer showed screenshots of both Hero and Scrapper mickey. Although this was cut from the game and was replaced with the guardians tints and turps.

Rather Dashing 07/26/2011 08:33 pm

http://i.imgur.com/0dZyt.jpg

coolsome 07/26/2011 08:42 pm

This was cut from Munch's Odyssey and it annoys me greatly cos its so damn funny.

Vainamoinen 07/27/2011 07:19 am

Attention moderators: Dibs on the first ban due to NutriSpecs mention! :D

Gman5852 07/27/2011 07:24 am

Stop N Swop in the N64 Banjo Kazooie/Tooie games.

Darkblader 07/27/2011 07:25 am

I know a person who used to work for Naughty Dog around the PS1 days for crash bandicoot(this person is now working at Suckerpunch). I met with him at a gaming convention and he told me that around the development of Cortex Strikes back Tawna Bandicoot was originally to be added in the game. Although they had to redesign the character due to getting "complaints" from parents about her looks. Tawna went through a lot of design changes, I saw one of them which looked a bit similar to Jessica Rabbit. Although Naughty Dog wasn't impressed by these design changes and they decided to drop the idea completely. Thats how Coco bandicoot came to be, although they never explained how Coco got there to begin with.

Speaking of Telltale games, Graham posted a comic that was supposed to be a puzzle for puzzle agent. Where you have to fill in the blanks of the comic with the words.

Rather Dashing 07/27/2011 07:37 am

Quote:

Originally Posted by Vainamoinen (Post 530242)
Attention moderators: Dibs on the first ban due to NutriSpecs mention! :D

That's not a very nice joke, Vain-O.

Alcoremortis 07/27/2011 08:20 am

Quote:

Originally Posted by Vainamoinen (Post 530242)
Attention moderators: Dibs on the first ban due to NutriSpecs mention! :D

Wait...does quoting it count?

Vainamoinen 07/27/2011 09:01 am

Quote:

Originally Posted by Rather Dashing (Post 530249)
That's not a very nice joke, Vain-O.

Sorry. I of course wouldn't want to insult anyone. I just couldn't resist. ;)

Harald B 07/27/2011 01:12 pm

At one point Master of Orion III was going to feature Imperial Focus Points, a resource limiting the amount of micromanaging you can do in a given turn. Thus you would make the big decisions while leaving most of the smaller stuff to underlings of varying competence. 'Twould've been a fascinating take on the genre.

Martin McFly 07/27/2011 01:48 pm

Luigi's Mansion went through a few changes. You can see them here.

Some differences include but are not limited to:

-A clock that told the time within the game. Supposedly, Luigi was supposed to finish the game before a certain time.

-The heart bar was out of 100 (ie 90/100) as opposed to simply stating the number (90).

-Luigi had a different scream

-The Boo Radar worked with all ghosts.

-Coins resembled those in previous Mario games and spun around in a vertical position

-A creepier Game Over screen

Icedhope 07/27/2011 01:50 pm

Nutri-Specs...

RingmasterJ5 07/27/2011 01:56 pm

http://portal.biringa.com/images/f/f...t_E3_Promo.png

WarpSpeed 07/27/2011 04:32 pm

Quote:

Originally Posted by Alcoremortis (Post 530262)
Wait...does quoting it count?

Considering he mentioned it first, I think that means he has to ban himself....

DrRocketGenius 07/27/2011 06:47 pm

Quote:

Originally Posted by Martin McFly (Post 530366)
-Coins resembled those in previous Mario games and spun around in a vertical position

Luigi's Mansion 2 will have coins. They look really awkward and I understand why they took them out of the first one.

Quote:

-A creepier Game Over screen
http://cubemedia.ign.com/media/previ...igistoryin.jpg

Ohh yeah.

Epic Kiwi 07/27/2011 08:56 pm

http://images.wikia.com/zelda/images...%28beta%29.png

coolsome 07/27/2011 08:59 pm

Was that rly cut? I herd it was a fake pic and the Triforce was never gonna be an item.

Icedhope 07/27/2011 10:02 pm

Quote:

Originally Posted by coolsome (Post 530468)
Was that rly cut? I herd it was a fake pic and the Triforce was never gonna be an item.

It wasn't the triforce was in the game it was always on you.

Leplaya 07/31/2011 07:53 am

Super Mario Sunshine had a few things that never got into the game, even the trailer from E3 has proof of that.

-Buildings of the Delfino Plaza are different(looks like Nintendo was using Brazil as a reference).

- The sludge is rainbow mixture than just one color.

- Barrels are bigger.

- Fludd has the color white on him(while in the final game he's yellow).

- Giant sludge monsters(I dont know the name of it, but its safe to say these werent in the final product).

- Water meter is different.

Here's a piece of artwork from somebody who worked on Epic Mickey, it was a working design for Thinner Mickey. He has posted other stuff regarding on Epic Mickey on what didnt get into the final product in his Deviantart account.
http://hamilton74.deviantart.com/art...ckey-193969166

Friar 07/31/2011 11:59 am

Quote:

Originally Posted by coolsome (Post 530468)
Was that rly cut? I herd it was a fake pic and the Triforce was never gonna be an item.

Yep, it was cut.

Also cut from Ocarina of time: permanently smashable pots. As in, you destroy a pot, it stays destroyed rather then mending itself when you leave the room. It was in the Zelda 64 beta, which then was intended for the 64DD.

@leplaya: The mario sunshine video doesn't work!

Oh, and Mario 64 at one point had a multiplayer mode featuring Luigi, but it didn't work properly so they cut it.


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