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-   -   Games too simple and too short (http://www.telltalegames.com/forums/showthread.php?t=28069)

daro2096 12/26/2011 01:30 am

Games too simple and too short
 
Bit dissapointed with these games so far.

No real interaction in the game.

It is just a story. The only playing involved is asking the right questions and using the right objection point.

Not worth the £1.99 I paid for it. I expected better from Telltale.

RAnthonyMahan 12/26/2011 05:52 am

So it's closer to BttF and JP than it is to Sam and Max and Monkey Island, then?

Thanks for the heads-up. I was actually considering getting this for a while. I hope Telltale returns to their senses soon.

coolsome 12/26/2011 06:52 pm

No spoilers but is the story good?

WARP10CK 12/26/2011 08:09 pm

Quote:

Originally Posted by coolsome (Post 571914)
No spoilers but is the story good?

Well I liked the stories so far but I think its hard to judge yet because there is apperantly some bigger story that will run trough all the episodes.

So far they have borrowed from a couple of Law & Order episodes meaning if you watch the show regulary then you will not find much new here.

daro2096 12/27/2011 08:42 am

Quote:

Originally Posted by RAnthonyMahan (Post 571772)
So it's closer to BttF and JP than it is to Sam and Max and Monkey Island, then?

Thanks for the heads-up. I was actually considering getting this for a while. I hope Telltale returns to their senses soon.

Play the game and you will find out. You find a body, you interview the witness then search the crime scene then interview a witness which leads to another witness to interview to another witness to eventually you arrest a murder suspect. No real interaction. You can't choose where to go it is already decided for you.

The older Law and Order games were much better than this which is nothing more than a story.

I purchased the first two episodes. Not sure if I will buy the rest.

daro2096 12/27/2011 08:43 am

Quote:

Originally Posted by RAnthonyMahan (Post 571772)
So it's closer to BttF and JP than it is to Sam and Max and Monkey Island, then?

Thanks for the heads-up. I was actually considering getting this for a while. I hope Telltale returns to their senses soon.

At least in BttF there is puzzles to solve.

Woodsyblue 12/27/2011 03:35 pm

Quote:

Originally Posted by daro2096 (Post 572012)
At least in BttF there is puzzles to solve.

Is there? I don't remember solving any puzzles in BttF :p

daro2096 12/30/2011 01:27 am

Quote:

Originally Posted by Woodsyblue (Post 572101)
Is there? I don't remember solving any puzzles in BttF :p

You have to fix the subwoofer in episode 1. That is a puzzle is it not?

Woodsyblue 12/30/2011 01:52 am

Quote:

Originally Posted by daro2096 (Post 572557)
You have to fix the subwoofer in episode 1. That is a puzzle is it not?

I was making a joke at the expense of BttF: TG's simplicity and poor design, as explained best by Rather Dashing.

beamerboy 12/30/2011 05:04 pm

Seen it all before!!
 
All through Episode 1 I kept asking myself if this was a straight ripoff of an episode I'd already seen. Fact of the matter is that the plot components are an amalgam of aired episodes, and there's minimal new or engaging to continue to buy further episodes of this game. :p
I'm stopping at #1, as I know Telltale can do better (Sam & Max and Monkey island were sooo cool!):winslow:

Ribs 12/30/2011 07:16 pm

Comic Sans is a good way to gain respect, y'know. :P

coolsome 12/30/2011 08:10 pm

Quote:

Originally Posted by beamerboy (Post 572702)
All through Episode 1 I kept asking myself if this was a straight ripoff of an episode I'd already seen. Fact of the matter is that the plot components are an amalgam of aired episodes, and there's minimal new or engaging to continue to buy further episodes of this game. :p
I'm stopping at #1, as I know Telltale can do better (Sam & Max and Monkey island were sooo cool!):winslow:

Well thats disappointing.

Gman5852 12/31/2011 06:14 am

Wow. This does not give me high hopes of telltale's future.(Please don't wreck the Walking Dead Telltale).

daro2096 12/31/2011 10:45 am

I hope telltale is not going the hidden object route in future games.

jannar85 01/02/2012 09:23 am

It's sad it's not close to CSI. Not gonna buy this, hoping for puzzle solving adventure games :)

mjc0961 01/11/2012 06:29 pm

Quote:

Originally Posted by jannar85 (Post 573195)
It's sad it's not close to CSI. Not gonna buy this, hoping for puzzle solving adventure games :)

I dunno. Stepping back and realizing that it's a Law & Order game, how would puzzle solving elements make sense? Just thinking about some of the puzzles in Tales of Monkey Island or Sam & Max, they would be completely out of place in a game about Law & Order. I mean, what would you have them put in the game? A never ending section of city intersections that detectives in modern New York City can't navigate through until they find a secret map that tells them which directions to go in to advance? No thanks, that would just be silly.

Quote:

Originally Posted by Woodsyblue (Post 572558)
I was making a joke at the expense of BttF: TG's simplicity and poor design, as explained best by Rather Dashing.

People actually read that wall of crap? I couldn't get any farther than this gem:
Quote:

The genius puzzle here is, of course, Use Tire Iron with Tire, which certainly requires thinking "outside of the box".
Oh dear, how dare a solution to a puzzle be straight forward? Logic and common sense are not allowed in point and click adventure games. Everything must be so off the wall and nonsensical that you spend hours rubbing everything in your inventory with every possible point of interaction until something works, because there's absolutely no way to apply any kind of rational logic to it. If every single puzzle in every game was as completely nonsensical as stopping Whizzer's Cider of Knowledge plan in episode 5 of Sam & Max Beyond Time and Space*, they wouldn't be any fun to play. It'd just be a bunch of frustrating rounds of clicking everything over and over until someone figured it out and wrote a guide so everyone else could get through.

Honestly, if that's the kind of extremely pointless nitpicking that guy wants to bring to the table, I'm not even going to be bothered to read the rest and I'm probably not going to be too bothered to concern myself with the thoughts of anyone who takes that rant seriously.

*You want to stop Whizzer from getting people to repeat the original sin of eating the fruit from the tree of knowledge. Stopping him requires taking a bottle of his cider made from that fruit and pouring it in a cooler so people drink it, thus making all those people repeat the original sin, even though you're meant to stop people from drinking it. How in the hell does that make ANY sense?!

Falanca 01/12/2012 09:52 am

Quote:

Originally Posted by mjc0961 (Post 575284)
People actually read that wall of crap? I couldn't get any farther than this gem:

Oh dear, how dare a solution to a puzzle be straight forward? Logic and common sense are not allowed in point and click adventure games. Everything must be so off the wall and nonsensical that you spend hours rubbing everything in your inventory with every possible point of interaction until something works, because there's absolutely no way to apply any kind of rational logic to it. If every single puzzle in every game was as completely nonsensical as stopping Whizzer's Cider of Knowledge plan in episode 5 of Sam & Max Beyond Time and Space*, they wouldn't be any fun to play. It'd just be a bunch of frustrating rounds of clicking everything over and over until someone figured it out and wrote a guide so everyone else could get through.

Honestly, if that's the kind of extremely pointless nitpicking that guy wants to bring to the table, I'm not even going to be bothered to read the rest and I'm probably not going to be too bothered to concern myself with the thoughts of anyone who takes that rant seriously.

*You want to stop Whizzer from getting people to repeat the original sin of eating the fruit from the tree of knowledge. Stopping him requires taking a bottle of his cider made from that fruit and pouring it in a cooler so people drink it, thus making all those people repeat the original sin, even though you're meant to stop people from drinking it. How in the hell does that make ANY sense?!

I think you're defending your point without standing on a basis of argument. Everything you say in this post makes me inclined that you don't know how to play an "adventure" game, which isn't all that bad, and you don't know how to empathize with an adventure gamer, which isn't also really all that bad. What's bad is you're in heated controversy, implying what you say is true.

I like my game to challenge my mind. I don't know how you play your games but I don't check walkthroughs. I do get stuck, many often in fact, but the part of the fun is to solve the issue after looking at the issue in every angle imaginable. Compared to that, if your adventure game's highlight puzzle is about USE TIRE IRON WITH TIRE, I don't think even you can defend this. As an adventure game, BttF lacks certain aromas -which all are what experienced adventure gamers crave for. As a game that tells me a story, I also didn't like the story, but it's irrelevant as of now. Point is, your argument heavily relies on "Oh so you like adventure games like this, BUT WHY IS IT LIKE THAT ANYWAY? Huh? You're WRONG". I have no problems with people liking BttF. But it's certainly problematic that people like you completely blindfolds theirselves to the shoutings of a certain minority, desperately trying to defend that such problems do not EXIST, and doing all those with the misusage of words such as "nitpicking", "crap" and sarcastic blabbery.

If you've read that post a little more you could see that Dashing comments on EVERY MINOR OR MAJOR DETAIL THAT CAUGHT HIS EYE during his playthrough of the said episode, meaning, I don't think he left out a single element of the episode the episode wanted to "give" you, and he didn't simply like them as well. I think it contradicts heavily with the definition of nitpicking.

Vainamoinen 01/13/2012 02:53 am

I wish the PC/Mac version of L&O was out soon, because right now I think a couple of guys are just going back and forth about a game they have never even played.


Dashing's BTTF analysis (which I approve) is of course a lampoon. Visible disappointment with the game puts certain things more into focus than others, which doesn't necessarily make the critique less valid. Such massive effort to analyse every detail necessarily results in "nitpicking". Of course it does. I feel that this is quite all right though because neither is the big picture neglected, nor can a good adventure game afford to disregard said details. But this is not the place to talk about BTTF yet again.

What we have here are the clashing critiques of two extremes - uninspired, entirely "easy" puzzles on the one hand and illogical "hard" puzzles on the other. I can say with some certainty that most people on these forums would wish for game designers to find a balance between the two, to keep the feeling of a challenge high while avoiding frustration. And who knows, you might even both belong to that group.

"Adventure" is already one of the least defined genres in video game culture. And from the look of things, applying the "adventure" puzzle paradigm to L&O might be a bit more difficult here than it was in BTTF.

From reports up to now, I have classified L&O:L as less of a "puzzle solving" experience and more of a "choose your own adventure" design. Cases act out differently according to your choices, results will explicitly vary. Seems like a valid and interesting concept to me, so I'd give it a try and reserve judgement for later.

Woodsyblue 01/16/2012 03:38 am

Quote:

Originally Posted by mjc0961 (Post 575284)
People actually read that wall of crap?

Honestly, if that's the kind of extremely pointless nitpicking that guy wants to bring to the table, I'm not even going to be bothered to read the rest and I'm probably not going to be too bothered to concern myself with the thoughts of anyone who takes that rant seriously.

I'm not going to start another BttF debate in the L&O forums. If you want to argue against what Dashing said then it would be best to do it in his thread.

LikaLaruku 01/25/2012 05:07 pm

I don't really think of Telltale's stuff as "video games" so much as "seminonlinear interactive animated movies," & I love that about them.


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