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Does this game suck?
I'm thinking of buying it, but is the game play as bad as Back to the Future or Jurassic Park?
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I haven't played it myself, but from what I've heard its gameplay is extremely limited. (And might I add, giving it an iOS release and slapping on "COMING SOON TO PC" kind of leaves a bad taste in my mouth.)
I'm getting more and more scared about Telltale's future all the time. Prior to BttF I was praising them as the saviors of adventure gaming, but now it seems like they're changing for the worse. Hell, it's sort of gotten to the point where I actually miss BttF. It may have been a bad adventure game, but at least it was an adventure game. I'm sorry for rambling, but I guess I miss the Telltale that brought us Sam and Max and Tales. BttF and JP have left me sort of jaded. I'm not bothering with L&O (though to be fair that's largely because I'm not interested in the license), and unless they get some good reviews I won't bother with The Walking Dead and Fables either. I will get the new King's Quest game, but that'll be Telltale's last chance for me. King's Quest is one of the classic IPs of the adventure genre, and if Telltale gives it the same lack of effort they did for Back to the Future and Jurassic Park...I'm just done. |
That's too bad, why would anybody ever make a detective adventure game without puzzles? That boggles the mind. Telltale, if you're reading this nobody likes the game play of your new games. They only buy them, because they have big names attached to them. Go back to your old ways, please.
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Okay, any post beginning with "I haven't played it myself, but..." is obviously not a good read. Sorry.
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The game is too linear for my taste, I mean you just press buttons and the game literally plays itself. Don't game designers nowadays realize that challenges are what gives a game substance and replayability? Oh and the graphics are incredibly bad, which destroys any hope of immersion into the game.
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If you're viewing it as an adventure game, it's bound to disappoint. That's not the point of the game . . . it's not an adventure game.
Yes, Telltale has made a name for themselves on adventure games, but that's not what this is. It's like being a fan of Dungeons & Dragons and being disappointed with Magic the Gathering because it's a lousy roleplaying game (since they're made by the same company, it must play the same, right?). IMO, the correct way to view this game is one of two ways:
The latter is particularly noteworthy. A new issue of (say) Batman will cost you $2.99 via Comixology. You'll read through it in 20 minutes (if that), and forget about it. Each episode of this game is $2.99 on the iPad, it comes with a full-voice cast, animation, etc. (which you wouldn't get with a novel/comic). Its interactivity ensures you're able to play it for at least an hour. It tells an interesting story, and if you like the Law & Order universe, it fits well with that mindset. (If you view it from the mindset of hidden-object-game pricing -- which tend to range from $2.99 to $9.99 apiece -- it also compares favorably.) For the curious, I offer some more thoughts on Telltale's blog. |
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"Adventure" (Sam and Max, ToMI, Strong Bad, Wallace and Gromit...) "Easy Adventure" (Back to the Future) "Interactive Movie" (Jurassic Park, Law and Order) If each game was given a classification like that and have it made clear on their Telltale Store/Steam page, that'd be a huge help. At least then someone knows what they're getting into. |
I can see that.
I admit I'm coming at it from a POV that's fairly . . . permissive? I like most forms of interactive storytelling, from full-scale adventure games to CYOA games to Fighting Fantasy-style paragraph RPGs to full-scale RPGs. So whenever Telltale releases something that's a bit different from the norm, my brain goes, "Huh, that's different. Is it still a fun interactive story?" If so, I'm good! However, if I didn't actually care for stories as much as the adventure-game gameplay, I could definitely see how their recent offerings might be disappointing (although hopefully they're coming out ahead by getting folks who aren't die-hard adventure gamers). And, for the record, I find most adventure-game tropes to be dreadfully unfun. (I agree 100% with the assessments from the Old Man Murray article, which centers around the quest for a fake mustache in a Gabriel Knight' game.) I enjoy playing the first Hector game in spite of the dumber puzzle bits, not because of them. |
I'll give you that. I love the adventure games of old to death, but the insane leaps of logic some puzzles required could be annoying.
Still, adventure games don't have to be like that. Telltale's older stuff was challenging while still having solutions that the player would be able to deduce. (The closest they've done to a true bullshit puzzle is the snail gong in Episode 202 of Sam and Max, and even then there's information that hints at the solution beforehand.) |
For the longest time they made games based on the CSI: Vegas license, and I always used to bash how bad the characters looked and various other shortcomings the games suffered from...
Then another developer got their hands the CSI: NY license and totally failed on a cosmic horror level that I cannot even begin to describe here. Now, I am thankful for telltales additions to the franchise, and I have since stopped complaining about their graphics because (at least until last years JP release) they still know how to make a fun game to play. Although objectively, I still think they should just stop doing games using human characters based on real actors and licenses... Bottom line, it can't be done with the short production schedules that telltale works on or with their existing technology... I wish they would just give up on it, or seriously overhaul their engine cause they have been using the same one since 2005 (where it was already several years behind industry standards) and it is beginning to show its age even more than the source engine |
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