Unanswered questions after the ending (+ mini review)
Well... a few hours ago, I finally finished "Rise Of The Pirate God" and I must say that Guybrush's adventures have been an absolutely awesome rollercoaster ride of monkey mayhem in piratey proportions. :) Thank (Pirate) God I played through the whole game, it was totally worth it. At first, I didn't even really have the motivation to do so. Why?
I had played through 3½ episodes of ToMI before, but back then I stopped right after Guybrush's trial in Episode 4 (the part where ) — I'm not a big fan of trials and court cases, so I got quite a little annoyed, I guess. :rolleyes: But I decided to give it another shot, installed all five Monkey Island games (MI1, MI2, CMI, EMI, ToMI) and was totally pumped. I started with "Launch Of The Screaming Narwhal" again aaaand...
... stopped right after I set foot on Flotsam Island. Why? Well, the rendered 3D graphics did nothing for me. I had totally forgotten about how the game looked. So I stopped playing and started searching for a fanmade 2D version of the game (which I didn't find, of course :( ). So I launched "Escape From Monkey Island" for the first time in 11 years. Suffice it to say that seeing the graphics of THAT game again felt like a kick in the fundament. Really... all the persons in that game look like they were coming right out of the original "Alone In The Dark" game. You know: the one from 1992? — Suddenly, the graphics in ToMI didn't look that bad anymore! :D
I remember that in my first attempt to finish ToMI, I really liked episode 3 most. Episode 1: four out of five stars, Episode 2: three out of five stars (Spinner Cay wasn't my cup 'o tea), Episode 3: five out of five stars – absolutely hilarious, exciting and romantic! And that's exactly how I feel after playing them a second time. Episode 4 and 5 both get a four out of five.
I must say that you Telltale guys really made a GREAT game, all in all. You managed to redeem a franchise that was almost crushed to death by its fourth installment. Seriously... "Escape From Monkey Island" almost managed to ruin the whole Monkey Island universe! Where EMI took the present day tourist/vacation atmosphere a step too far and almost ruined the franchise with pop culture/brand references, you managed to re-ignite the spark of a swashbuckling adventure. Without any giant robots whatsoever! Also, the puzzles were a lot of fun – all of them! Yeeees, also the jungle parts. ;)
But most of all, I'm thankful for what you did with LeChuck. Ever since "Curse Of Monkey Island", that guy turned into some sort of Sunday morning cartoon character - whereas before he was a frightening and unpredictable villain with strange voodoo (and/or ghostly) powers. After the ending of EMI, one couldn't help but feel a sense of ridiculousness (as in: "hahaha *sigh* let's see what that droll LeChuck will be up to next"... :rolleyes: ) – thanks to you guys, he was (is?) a fearsome demon pirate once again!
The only thing I didn't like that much, is that the ending sequence felt a little too short (yes, even ). It would have been really nice if Guybrush would have had the opportunity to ask about what exactly . Other than that: awesome game!
Now there are a few unanswered questions I have after finishing the game. I hope somebody can share some ideas! :) Let's start:
What do you think, people?
The bit with Elaine and the ring was explained by Mike Stemmle, the co-designer of Tales of Monkey Island here and here. The thread those quotes came from is actually a good read on the subject on the whole.
As for the teaser with Morgan, I'm sure it was meant to be vague as to how it was possible and what was going on since it's just meant as a teaser for things to come (whether or not it will ever happen though is another question, since LucasArts management isn't very adventure game friendly these days).
Edit: Thanks for the links, Jennifer! That cleared a few things up.
Thanks for the replies, people! :) I'll now read through that whole thread you've posted, Jennifer. Looks interesting! :)
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