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KQ1: Was it released in 1983 or 1984?
One thing I'm unclear on is whether KQ1 was first released in 1983 or 1984...Some materials, including old Sierra bonus features, InterAction etc, indicate it was released in 1983, yet other resources (also from Sierra) say it came out in 1984...Which is it, does anyone know for sure?
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King's Quest PCJr may have been released as early as 1983. Maybe in limited numbers. That's the version with "Grahame" (with an "e") in the game.
There may have been a 1984 reprint of the PCJr version. Minor box differences. The repackaged and edited standard Tandy/PC version was 1984 I think as well. But ya its unclear... I think they were at least showing it off as early as 1983. |
Sierra had another release pre-King's Quest that was packaged and titled differently by IBM -- Sierra's Apple II (et al.) game was "The Wizard and the Princess", while IBM's later version of the same game (developed by Sierra but published by IBM for the PC) was titled "Adventure in Serenia." My understanding is that IBM approached Sierra to come up with something dramatically new for the PCJr., and the AGI engine was born, so the PCJr. version likely preceded the broader multi-platform releases.
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Ya, and the Apple II Wizard and the Princess is the superior version (and Roberta's preferred and favorite version). IBM Adventure in Serenia, which was more of a port, has CGA colors (very ugly, and was Roberta's least favorite version)...
The C64 version of Wizard and the Princess looks pretty good too, it may have a little more color than the apple version, buts its kinda bland and flat. It doesn't have artwork detail or illusion of more colors of the Apple II version with its 'dithering' effect. It had enhanced artwork for the inventory items though! Adventure in serenia has the best font work in the text though (it stick to block capitals, there are lower and upper case letters)... Case in point for visual detail compare the parrot in the Apple II version vs, the version in C64; http://images3.wikia.nocookie.net/__.../3b/Parrot.PNG https://www.youtube.com/watch?v=u9I0tjNEzcA (check out about 4:37) Imo, the dithering adds more contrast, shading, and detail (things tend to look like they are jumping out of the screen a bit more). That's sorely lacking in the C64 version (with the flat solid colors). You can see Adventure in Serenia fonts here; http://www.abandonia.com/files/games...0Serenia_1.png I suppose C64's and Adventure in Serenia IBM have slightly better looking cactuses and treebark. As they were given color isntead of just being black and white dithering. |
I also remember hearing 1983 but the version of KQ1AGI I got with my collection had a 1987 update.
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The 1987 version is the version I think added "Quest for the Crown" to the box artwork. Not sure though.
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Quote:
So in reality there are essentially three main computer versions of KQ. The PCJR version with Grahame from 1983, the Tandy/PC version from 1984 (with the New Version Credits), and later the SCI Remake. |
Speaking of the 1983 edition, apparently it was released in July 1983, according to the KQ Collection manual. At that time it must have been released only to a few individuals, since at that time there were apparently only a few PCjr demonstration models... But Sierra was apparently selling those copies to the the public.
The main public release of PCjr apparently wasn't until May 1984 (more or less coinciding with the minor package update release of KQ1). I don't know if the 1984 releases modified Graham's name or not from "Grahame" to Graham.. |
Keep in mind that in the early days Sierra sold games be sending salesman out on the road....
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