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The doggy door??
http://s9.postimage.org/87tj3rdzj/leedogdoor.png
In episode 5 Lee gets grabbed through the dog door. How is this possible? Was the zombie wearing the collar? :confused: Oopsies. :rolleyes: |
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vernon broke the doggy door to spite lee just in case they needed the house for protection and he took most of the nails out of the barricades as well :mad:
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...Wow good find.
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Remember that the doggy door opens when the collar is near it. So I am just assuming the Lee placed it somewhere near the doggy door. Like on the kitchen counter, but even then I doubt it would remain open. Oh wells.
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He did not make an "Hippocratic" oath, he made a hypocritical one!
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Simple plot-hole. Nice one!
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I noticed this too the first time I played. Kind of a silly, obvious thing to overlook.
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Quite obviously, Lee used his American History skills to take out the chip and install it within the door itself. That way it would always be open, and allow small animals to scurry into the house at night and be killed and eaten by the group.
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Seemed obvious(to me) he just threw it down somewhere at some point, probably next to the door on the outside or in the bushes where we can't see. Not really a plot hole. :confused:
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This episode is FULL of errors like this one.
It's a shame, because the first four are really good. |
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You're assuming those things, especially the range of the collar. It beeps open only when Lee holds it right next to the thing. It's not a big deal, but I think it's definitely a plot hole lol. |
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Is there a chance the walker just forced the door open? Lee wouldn't bust it open because of the noise, and the dead don't have to worry about damaging their hands, so maybe... |
I just figured that it was activated by the collar and it needed a subsequent inside activation to auto-lock. (i.e. It unlocks when collar comes in from outside, and relocks when the collar leaves to go outside).
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The game was written by differnt authors. At the same time
The author who wrote this episode would not have known the doggy door had a special lock on it. Its a problem when you have different people writing different parts of the story. Also the quality control probably didn't notice it, till after production where it was 2 late to change the story |
TellTale, you are forgiven, because that part was awesome.
Plotholes abound, though. |
I actually noticed that too while playing.
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