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Symbolism/Literary Devices
This game is pretty well written, and it's filled with literary devices. I made this thread because I wanted the community to help me list them all.
You know, things like Foreshadowing, Irony, Red herrings, things like that. For example: When you go to Clementine's house, you have to slay her babysitter, Sandra, only to assume that title yourself. That's pretty fucking symbolic. Any other examples? |
Lee starts the game in handcuffs and can end the game in handcuffs. Only difference being that in his time left on this world he made all the difference for one little girl. A literary device of redemption but not being able to escape your fate entirely.
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Obvious ones:
Mark: If it wasn't for you guys, I'd probably be food right now. Larry: I plan to around, long after you're gone. And if you DO turn, I'll be the one to put the axe through your head Kenny: You don't just end it 'cause it's hard. You stick it out, and help the folks you care about. And Clem giving you a weapon to kill a zombie at the start, and you giving Clem a weapon at the end. Lee starts and ends close to a zombie police officer Also, to add to the babysitter thingy: You kill a zombie babysitter, only to become one yourself (if you left Lee) |
Vernon was a red herring as the identity of Campman.
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You having the option to shoot duck and the boy in the attic was a red herring that some people thought foreshadowed Lee shooting a turned Clementine.
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The walkie talkie was a nice use of symbolism.
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Despise the usual fixation on Lee, sometimes they showed things he could not see, for example the Walkers in front of the drug store, the herd in the streets of savannah. That could be seen as a device to increase the hopelessness.
In some moments they swapped from the otherwise often fixated camera in the background to the ego perspective, what also is a device to increase the feeling for the heat of the moment. |
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The fact that Duck was seen happily eating human meat as happily as he did was foreshadowing his zombification in the next episode.
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It was? The other ones did, too. And duck was dumb as a bag of hammers.
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But it's increibly addictive, so use it carefully :p |
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Cop: ""People'll just about go mad when they believe their lives are over."
Mark: "I know Lilly says [Larry] has heart problems but he's all muscle! I wouldn't want to be stuck in a room with him." Katjaa: "I love my son more than life itself..." Ben (about Crawford): "I have a bad feeling about this..." The beginning and ending somewhat rhyme too:
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TvTropes :3
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The ending really parallels what Lee says is his crime!
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If you get a chance to talk to Ben when the train stops at the bridge in Episode 3, he'll say something this:
"If I'm ever surrounded, and I know there's no way out, I'll probably just punch my own ticket..." "Punch your own ticket?" "You know, take myself out..." ".......Don't be dramatic!" To me that a foreshadowing of the Crawford Bell Tower scene. |
Ben: Worried about screwing up and getting people killed.....
Do I have to explain this one? :p |
"Chekhov's gun is a metaphor for a dramatic principle concerning simplicity and foreshadowing. It suggests that if one shows a loaded gun on stage in the first act of a play, it should be fired in a later act; otherwise, the gun should not be shown in the first place. The principle was articulated by Russian playwright Anton Chekhov and reported in various forms."
There are a lot of times this kind of thing is used in TWD. The problem is once you recognise foreshadowing, it somewhat ruins the plot. Case in point "If I hadn't helped you'd be I'd probably be food by now" Mark |
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