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Some constructive criticism to telltalegames regarding S2E2
First I would like to say I’m a big fan of Sam and Max and of telltalegames too.
I bought the full Season 1 and Season 2 and Sam and Max is the only game I still play on my PC since I got my 360. I’ve downloaded Ep2 today and played it for a little while and I got to say, still best class humor. It’s the only game that makes me laugh out loud while playing. My criticism is that I feel that Ep2 was rushed out in visual aspects. Maybe the cause is that December/January is usually holiday time or maybe it’s some internal turnovers but I have some specific points which I think could be better: • Beach location looks too simple. Textures and location design seemed below the average quality for the rest of locations. • Babies look someway like soda poppers, I expected new characters to have some new feelings. • Bosco’s Incontinence and Bosco for the first time, looks exactly the same in 2 consecutive episodes. I was looking for the new Bosco’s style this episode. • I would have been really nice to have some underwater effects like Sam and Max swimming instead of walking normally or to move in a bit different way to give more feeling of the environment. • Hitting objects with the car felt old since it is used exactly as the last episode (with a twist). The good side is that story and humor still top class and seems to be improving but I really hope to see same improvement to the overall quality of the game. Thank you |
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1. I don't think Bosco had this Banang (behind the Bomb-B-Gone) stuff in Episode 201. 2. Additionaly he seems to have stocked up on aluminum foil. 3. Look at the front door. He has stuck something to the glass, so nobody can look inside. He did the same to the windows, if you look from the outside. This is probably the reason for the aluminum foil mentiond above 4. No X-Ray Picture this time. 5. The "Theory of everything" got changend and more complicated. |
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Come on, that was pretty good. |
And bosco had no need for disguises anymore. Not with all his secrity upgrades and his newfound acceptence that "They" are after him and "They" would be able to find him with or without a disguise.
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For what it's worth, he covered the windows in foil, and nearly all the last vestiges of food have been removed, if I'm not mistaken. Does that count?
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And, of course, to sum up my reply: you can only please so many people. There's always going to be someone that will see something wrong with the game. |
I think the visual style was one of the strong points of the episode. I really liked the cave and the site with the Moai Heads. The beach was probably the weakest of the new locations, but I still liked the whole design of Easter Island.
Have to agree with your criticism of the human babies (which weren't that funny or interesting) and the driving minigame (which resembled the last one). I had fun with the surfing game, though. Overall, I think the episode could have been more elaborate. Another location with a few more puzzles wouldn't have come amiss and the babies could have been more fleshed out as characters. The interesting setting is definitely able to support more gameplay without becoming stale and the portals are good for loads of intriguing puzzles. To sum it up, I wouldn't mind at all having to wait a bit longer between my doses of Sam and Max, if that meant the episodes were longer and more imvolved. |
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