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-   -   Things you want to do in Season 2 (http://www.telltalegames.com/forums/showthread.php?t=44551)

o0HeaDShoT0o 03/03/2013 04:20 pm

Things you want to do in Season 2
 
What are the things that you are wanting to be able to do in Season 2?

For me, I'm hoping that we get to use Michonne's strategy where you get to bring a walker with you after taking it's arms and jaw to get to a destination through a path filled with walkers and kill any that gets too close.

aaron1290 03/03/2013 04:34 pm

I want to be able to choose a item in a supply run that would cause a death - If you picked a laptop X will try to fix it and get destracted and shot by bandits or if you chose the hairdryer Y couldnt hear the bandits and she was shot.

blanchett 03/03/2013 04:44 pm

I wouldn't mind a romance option depending on who the playable character is.

Irishmile 03/03/2013 05:42 pm

Try to lead a large group of people, and probably fail.

aerial-ballet 03/03/2013 05:43 pm

Some things I'd like to do in Season 2:

Ride a horse a la Rick Grimes; stumble upon a decimated theme park; give Clementine some more hugs; play as Omid so we can make our own wisecracks; choose to either kill or spare Vernon; see what happened to the military when the apocalypse hit; etc.

Robert Morgan 03/03/2013 07:38 pm

At least one additional Easter egg scene that branches away from the "fixed" narrative the writers have set for you. Lee's decision to go with Lilly when she steals the RV is one example.

Imagine if Lee and Clem had accompanied Lilly in the RV. We'd have been treated to maybe one or two additional dialogue exchanges between Lee and Lilly at the front of the RV, before one of the tires randomly explodes and we careen off the road to our deaths. (Or even better, we drive off into the sunset, leaving Kenny screaming in the dust, his neck veins throbbing with rage. Hilarious!)

aerial-ballet 03/03/2013 08:26 pm

Quote:

Originally Posted by Robert Morgan (Post 774981)
At least one additional Easter egg scene that branches away from the "fixed" narrative the writers have set for you. Lee's decision to go with Lee when she steals the RV is one example.

Imagine if Lee and Clem had accompanied Lilly in the RV. We'd have been treated to maybe one or two additional dialogue exchanges between Lee and Lilly at the front of the RV, before one of the tires randomly explodes and we careen off the road to our deaths. (Or even better, we drive off into the sunset, leaving Kenny screaming in the dust, his neck veins throbbing with rage. Hilarious!)

Lee and Lee stealing the RV. What a neat Easter egg that would be!

Seriously, I love both ideas, though. The poetic justice of the RV popping a tire is somehow hilarious to me. But then again, I find the non-cannon deaths funny just by how anti-climactic they are.

Robert Morgan 03/03/2013 09:02 pm

Quote:

Originally Posted by aerial-ballet (Post 774982)
Lee and Lee stealing the RV. What a neat Easter egg that would be!

Seriously, I love both ideas, though. The poetic justice of the RV popping a tire is somehow hilarious to me. But then again, I find the non-cannon deaths funny just by how anti-climactic they are.

My favourite most unintentionally funny death scene is Zombie Duck. There's just something about the sight of this little kid pushing Lee out the door after somehow managing to single-handedly slaughter everyone on the passenger car that makes me giggle every time. Just imagine a normal zombie movie ending that way, and then BAM! Roll credits.

GREYxDUZxKRUSH 03/04/2013 12:00 am

Quote:

Originally Posted by Irishmile (Post 774962)
Try to lead a large group of people, and probably fail.

I like the idea. At the end you could have large group/small group/no group based on choices.Then in E5 kill off whose not crucial to the story

Mornai 03/04/2013 07:43 am

Quote:

Originally Posted by aerial-ballet (Post 774982)
Lee and Lee stealing the RV. What a neat Easter egg that would be!

Seriously, I love both ideas, though. The poetic justice of the RV popping a tire is somehow hilarious to me. But then again, I find the non-cannon deaths funny just by how anti-climactic they are.

Probably wouldn't even need the tire bursting. Kenny says the radiator is hosed and Lilly won't make it 30 miles, so it would probably break down soon regardless.



I'd like to lasso a walker. Just take a rope, throw it around a walker trapping his arms to his sides and then sort of drag him around while he tries in vain to get me. It could be cute, in a dead corpse trying to eat you sort of way. :cool:

Mark$man 03/04/2013 09:49 am

Quote:

Originally Posted by Mornai (Post 775060)
Probably wouldn't even need the tire bursting. Kenny says the radiator is hosed and Lilly won't make it 30 miles, so it would probably break down soon regardless.



I'd like to lasso a walker. Just take a rope, throw it around a walker trapping his arms to his sides and then sort of drag him around while he tries in vain to get me. It could be cute, in a dead corpse trying to eat you sort of way. :cool:

...That's... cute?

Mornai 03/04/2013 10:06 am

Quote:

Originally Posted by Mark$man (Post 775088)
...That's... cute?

After playing lab of the dead(a flash game), it sort of is to me. It makes zombies seem almost human again while still lacking common human sense, kind of like a pet.

DreadMagus 03/04/2013 10:28 am

I want to be able to skullfuck Vernon and his group with a sledgehammer and a chainsaw.

For XPz and Phat Lootz even.

Mark$man 03/04/2013 10:58 am

Quote:

Originally Posted by Mornai (Post 775090)
After playing lab of the dead(a flash game), it sort of is to me. It makes zombies seem almost human again while still lacking common human sense, kind of like a pet.

Wouldn't be a pet till you lost the arms and the teeth :P.

As for what I'd like to see? Creative, ingenuous weapons/items. Like when searching a house, picking up certain items could help save/end characters (like taking the hatchet out the door with walkers, and Ben picking up your gun after you drop it). Also, being able to turn normal household items or supplies into traps, weapons, and other contraptions to help deal with the walkers. For example, finding snappers and using them to bait/confuse zombies. Or taking a flag pole from a porch and sharpening it into a spear. Using an MP3 attached to a grenade trick. Something like that. Being able to control your surroundings and your group's survival in that sense.

A colony in the woods. Everyone always forms elaborate, highly defended zones to keep the walkers away with armed guards. Well, why not have a colony in treehouses? You don't have to defend them, and walkers can't climb rope ladders(I'd like to see them try, they couldn't get to Clem's). It'd be pretty awesome if the PC was running from walkers in the woods, finds a rope or latter on a tree, climbs up and finds a hidden town in the trees :P.

Mysterrrrrryyyyyyy.

McLuvn TWDG 03/04/2013 12:14 pm

I like the idea of unusual weapons. the mp3 grenade. spike pits and a whistle.
and no one ever stays to defend their place...when its over run. start slaughtering the intruders. when they ran from the Dairy...i was like WTF!? they thought it was safe before the cannibals...well...all the cannibals are dead. keep the place.

so a "hold your ground" scene would be nice. it would be great if it was a lead a group of many/few/none and the holding of the place meant keeping some alive and not others. then having to deal with others in the group wanting to leave but talking them out of it.

I told Clem to keep moving...so this is contradictory to what i feel was best for her.
the one good thing i heard Lilly say was that she would leave when they had too. not because of a dream of a better place.

also...why doesnt anyone ever just hide? just hide and shut the F up. seriously...if your in a good spot to hide...wont walkers drift by like on the highway with the herd?

Mornai 03/04/2013 12:19 pm

Quote:

Originally Posted by Mark$man (Post 775103)
Wouldn't be a pet till you lost the arms and the teeth :P.

Well.... comic spoilers for prison arc but it's surprisingly relevant...

The governor removed all of his zombie daughters teeth, and Michonne removed her zombie boyfriend's(and the other one, forget who) arms so check and check. :eek:

I'd like to see a community of sorts similar to the Hilltop colony in the comic. A large group of survivors that have a well-established routine and base, but for one reason or another won't let you or your group join them. You could do favors for them and try to be diplomatic so you can merge with them, or you could build up arms and form plans to assault their fortress and kick them out/kill them/force them to work under you.

Alternately you could ignore them altogether and they may do the same to you.

Mark$man 03/04/2013 12:41 pm

Quote:

Originally Posted by McLuvn TWDG (Post 775123)
I like the idea of unusual weapons. the mp3 grenade. spike pits and a whistle.
and no one ever stays to defend their place...when its over run. start slaughtering the intruders. when they ran from the Dairy...i was like WTF!? they thought it was safe before the cannibals...well...all the cannibals are dead. keep the place.

so a "hold your ground" scene would be nice. it would be great if it was a lead a group of many/few/none and the holding of the place meant keeping some alive and not others. then having to deal with others in the group wanting to leave but talking them out of it.

I told Clem to keep moving...so this is contradictory to what i feel was best for her.
the one good thing i heard Lilly say was that she would leave when they had too. not because of a dream of a better place.

also...why doesn't anyone ever just hide? just hide and shut the F up. seriously...if your in a good spot to hide...wont walkers drift by like on the highway with the herd?

No. On the highway the walkers did find Sophia. They can smell living things too. Also, the farm was completely overrun with walkers, the animals would die, leaving naught but crops, because I wouldn't want to eat human meat.
Also, the generator was destroyed, meaning the walkers could get through. Also have to take account the bandits, who were dealing with the St. John's. Can't survive against all that. There were WAY too many bandits to handle.

Mark$man 03/04/2013 12:43 pm

Quote:

Originally Posted by Mornai (Post 775125)
Well.... comic spoilers for prison arc but it's surprisingly relevant...

The governor removed all of his zombie daughters teeth, and Michonne removed her zombie boyfriend's(and the other one, forget who) arms so check and check. :eek:

I'd like to see a community of sorts similar to the Hilltop colony in the comic. A large group of survivors that have a well-established routine and base, but for one reason or another won't let you or your group join them. You could do favors for them and try to be diplomatic so you can merge with them, or you could build up arms and form plans to assault their fortress and kick them out/kill them/force them to work under you.

Alternately you could ignore them altogether and they may do the same to you.

I like the ideas bout the Hilltop colony. I'd like to see the group form a kind of Alexandria Colony at one point or another, except it all goes to chaos. Also, I know about what they do to the walkers. Same with the camouflage and the use of walkers for barriers, walls, etc.

zev_zev 03/04/2013 01:20 pm

Quote:

Originally Posted by o0HeaDShoT0o (Post 774958)
What are the things that you are wanting to be able to do in Season 2?

Playing hopscotch with Clementine

anonymau5 03/04/2013 07:33 pm

Quote:

Originally Posted by zev_zev (Post 775141)
Playing hopscotch with Clementine

Wait, really?

"Oh, hey Clementine. The walkers just got half of our group, whatever, at least we can play hopscotch!"

I don't really think it fits with the setting.


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