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Things you want to do in Season 2
What are the things that you are wanting to be able to do in Season 2?
For me, I'm hoping that we get to use Michonne's strategy where you get to bring a walker with you after taking it's arms and jaw to get to a destination through a path filled with walkers and kill any that gets too close. |
I want to be able to choose a item in a supply run that would cause a death - If you picked a laptop X will try to fix it and get destracted and shot by bandits or if you chose the hairdryer Y couldnt hear the bandits and she was shot.
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I wouldn't mind a romance option depending on who the playable character is.
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Try to lead a large group of people, and probably fail.
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Some things I'd like to do in Season 2:
Ride a horse a la Rick Grimes; stumble upon a decimated theme park; give Clementine some more hugs; play as Omid so we can make our own wisecracks; choose to either kill or spare Vernon; see what happened to the military when the apocalypse hit; etc. |
At least one additional Easter egg scene that branches away from the "fixed" narrative the writers have set for you. Lee's decision to go with Lilly when she steals the RV is one example.
Imagine if Lee and Clem had accompanied Lilly in the RV. We'd have been treated to maybe one or two additional dialogue exchanges between Lee and Lilly at the front of the RV, before one of the tires randomly explodes and we careen off the road to our deaths. (Or even better, we drive off into the sunset, leaving Kenny screaming in the dust, his neck veins throbbing with rage. Hilarious!) |
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Seriously, I love both ideas, though. The poetic justice of the RV popping a tire is somehow hilarious to me. But then again, I find the non-cannon deaths funny just by how anti-climactic they are. |
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I'd like to lasso a walker. Just take a rope, throw it around a walker trapping his arms to his sides and then sort of drag him around while he tries in vain to get me. It could be cute, in a dead corpse trying to eat you sort of way. :cool: |
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I want to be able to skullfuck Vernon and his group with a sledgehammer and a chainsaw.
For XPz and Phat Lootz even. |
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As for what I'd like to see? Creative, ingenuous weapons/items. Like when searching a house, picking up certain items could help save/end characters (like taking the hatchet out the door with walkers, and Ben picking up your gun after you drop it). Also, being able to turn normal household items or supplies into traps, weapons, and other contraptions to help deal with the walkers. For example, finding snappers and using them to bait/confuse zombies. Or taking a flag pole from a porch and sharpening it into a spear. Using an MP3 attached to a grenade trick. Something like that. Being able to control your surroundings and your group's survival in that sense. A colony in the woods. Everyone always forms elaborate, highly defended zones to keep the walkers away with armed guards. Well, why not have a colony in treehouses? You don't have to defend them, and walkers can't climb rope ladders(I'd like to see them try, they couldn't get to Clem's). It'd be pretty awesome if the PC was running from walkers in the woods, finds a rope or latter on a tree, climbs up and finds a hidden town in the trees :P. Mysterrrrrryyyyyyy. |
I like the idea of unusual weapons. the mp3 grenade. spike pits and a whistle.
and no one ever stays to defend their place...when its over run. start slaughtering the intruders. when they ran from the Dairy...i was like WTF!? they thought it was safe before the cannibals...well...all the cannibals are dead. keep the place. so a "hold your ground" scene would be nice. it would be great if it was a lead a group of many/few/none and the holding of the place meant keeping some alive and not others. then having to deal with others in the group wanting to leave but talking them out of it. I told Clem to keep moving...so this is contradictory to what i feel was best for her. the one good thing i heard Lilly say was that she would leave when they had too. not because of a dream of a better place. also...why doesnt anyone ever just hide? just hide and shut the F up. seriously...if your in a good spot to hide...wont walkers drift by like on the highway with the herd? |
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The governor removed all of his zombie daughters teeth, and Michonne removed her zombie boyfriend's(and the other one, forget who) arms so check and check. :eek: I'd like to see a community of sorts similar to the Hilltop colony in the comic. A large group of survivors that have a well-established routine and base, but for one reason or another won't let you or your group join them. You could do favors for them and try to be diplomatic so you can merge with them, or you could build up arms and form plans to assault their fortress and kick them out/kill them/force them to work under you. Alternately you could ignore them altogether and they may do the same to you. |
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Also, the generator was destroyed, meaning the walkers could get through. Also have to take account the bandits, who were dealing with the St. John's. Can't survive against all that. There were WAY too many bandits to handle. |
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"Oh, hey Clementine. The walkers just got half of our group, whatever, at least we can play hopscotch!" I don't really think it fits with the setting. |
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