![]() |
2 questions to start this posting off:
1) Have you ever played an adventure game? Probably, otherwise you wouldn't be here, and you know that they're (debatably) the most fun genre. 2) Have any of you folks ever played a Co-Operative (2 or more human players on the same team) game? Probably, then you know how much those can be too! A Co-Operative Adventure game is something I've NEVER seen but (I think) would be more fun than any other type of game out there! If anyone's seen a game like this let me know, because I want to play it NOW :P I've never seen any, but even if a few of these DO exist, I still think it'd be something EXCELLENT for Telltale to work on. Maybe not in the game they're currently working on (with the caveman-looking guy up top?), since it's probably a good portion completed already and adding co-op would take a lot of extra work, but in one of their future titles for sure. |
Uru (the Massively Multiplay Online Myst game) was supposed to have co-op puzzles online, but the online component of that was cancelled.
On the other hand, I think every adventure game is co-op. When I was young my dad and myself would sit down and play them together. Recently I was visiting home on vacation so I brought some old Lucasarts adventures, since the computers there aren't up to today's gaming standard, and my sister saw me and sat down and started playing along with me. So I think they've always been co-op. |
I think that's a great idea!
ChooseStevo: I understand what you mean by that, but I think that a REAL co-op adventure game would be awesome. Even an action/adventure hybrid with the emphasis on adventure would be a lot of fun. The dynamics for something like that would be awesome. You could even have the option of having the player control both guys if playing single player. I'd love to play something like Sam and Max with one guy as sam and one as max |
I don't see how an adventure game can be co-op. I mean, the whole point is to engrose the player in the story (like a good book) and someone watching and giving suggestions kinda ruins the effect. An online multiplayer adventure game would be interesting, although I have know idea how it would be done if it is even possibly.
|
From what I understand, that's what Telltale is here for - to be innovative and revitalize the Adventure game industry, and what I've heard so far indicates that they're exactly that.
A Co-Op Adventure game, if executed well, would be SURE to do that. Sam & Max is a perfect example (one player as sam, one as max). I mean you can't very well make it a 64 player game, but 2 or 3 wouldn't be impossible. Even if they aren't making another Sam & Max game, the idea is still useable. |
Yes, Tis true that the once humble Myst games had been turned into a MMO, but URU is not dead. "Until URU " has picked up where the makers left off.
URU was planned to be this massive online world where you could walk around as an avatar (human of cause) and solve puzzles in the world of the D'ni. The plan was that the story would split in two, and you had to decide which side of the "war" you were going to be on. There were plans for great puzzles that required multiple people there to accomplish the puzzles and that these puzzles would be "found" as time went on. Sadly there is no new content for URU anymore, but we can still play the online game, as it was before it shut down, meet others interested in the games and occasionally have the fun of helping a newbie solve the puzzles. |
I played Grim Fandango with my girlfriend - playing adventure games cooperative is better than watching movies, if you got a little patience. :)
A friend of mine always plays the hard puzzle games (Uru, Myst 4, ...) with another guy - he hardly ever needs walkthroughs. It's sad that the MMOG version of Uru isn't online anymore. I'd really like to try it... Just finished Uru - To D'ni yesterday! |
Quote:
Also you can play URU online still. Quote:
|
Quote:
By the way, before Internet and those too-easy-to-access walkthrough, adventure games were interesting multiplayer games, even though the "multiplayer" functionality was not directly integrated to the game. Unfortunately with the walkthroughs, people tend to get lazy so this doesn't quite work anymore. But I'll tell you (though, if you are true fans of adventure games, you probably know it...) Walkthroughs are EVIL... [>:)] |
Quote:
same goes for maniac mansion, and same with the Goblins series (Gobliiins, gobliins 2 and goblins 3) you could have multiple players. |
Quote:
Quote:
So I'd say adventure games are already co-op games but not in the "traditional" sense. |
Quote:
But there's already an online petition to keep it going even longer: http://www.petitiononline.com/savelive/petition.html |
The whole Co-Op adventure game idea is just FAN-TASTIC! It really is! I've considered it many many times and designing computer games has always been a childhood fantasy of mine, and one that i doubt ill ever achieve as i 1:dont have any programming skills other than really basic basic :-) and 2: i have no contacts in the field. 3: no time to learn programming.
I do have the want to learn and design though incase anyones interested in giving me a go on writing the storyline and letting me help with the puzzles and things.. The way i thought of a Co-OP game was to have the good guy and the bad guy working against each other. For EXAMPLE. When i played the most recent monkey island game i was quite excited to take part in Monkey Combat with the Giant Chucky in the end. Imagine though if the chuckster was choosing his own counter moves instead of the AI doing it for him?? Well.. wouldnt that be interesting... And what WAS Lechuck up to in between those wonderfully acted cut scenes that you witness when you finally solve a major part of a puzzle?? The guy playing as Lechuck could answer that one couldnt he?? SO.... i propose a totally orginal game, not a sequel to anything but something orginal with a two player system so that they have to play on two different computers... requireing an inhouse LAN, or WAN connection or simply an internet game between 2 people connected on a server similar to battle.net. When one person has had enough for the night however the other person is also forced to save and they then revert back to the chat part of the room where they can plan their next meeting....to log on at the same time and play together against each other again. The cut scenes could still be lovely movies though because every adventure gamer lives for those dosnt she? Anyway...any thoughts? |
Hmm if memory serves me (which doesn't happen to often) Al Lowe was once charged with creating a co-op adventure game/engine..I think then even wanted it to be based on the Space Quest series. I also remember him noting that he could not discover a way to make multiplayer adventures possible because of timing issues and problems advancing the plot.
The myst-type games seem to be the best candidate as they are more "story-excavation" then "story-driven" in their design and can suffer a crowd of people moving throgh them at a different pace and still cooperating to solve puzzles. |
Oh the memories that brought up. Me and my friends always used to play adventure games "cooperatively" in the sense that either we sat four or five friends around the computer and played the game after it's release, or sat home playing it and if one got stuck, we'd call one of the others and ask how far they had gotten. We'd sit up all night and call eachother until we all finished it. Especially Gobliiins, I think we finished that in one or two night with the most excessive phonecalls in my gaming history.
I don't know if you could successfully incorporate "real" co-op play in an adventure game, but online communities like this are co-op allready. When a telltale game comes out, we can go here and ask for help when we're stuck. That's what makes these kind of games unique. |
Bad-Brain (they who are publishing A Vampyre Story and amy or may not be trying to aquire the Sam & Max game from LucasArts) have an interesting sounding adventure game in development with co-op elements.
From adventure gamers Quote:
|
I'm sorry to say this but I think a co op adventure game is a bad idea. multiplayer games are filled with frustration when trying to get people to act as a "team" that is if you don't know them. Lets face it people are stupid. Other then a two person co op with someone you know who also has the game is when it would work. Why give up some of the conrtol you have to let someone else take over. It would be a bitch to program with not much gain.
|
Quote:
solving puzzles with people on the other side of the world could be nice |
I just played a cooperative 2-player Adventure game.
It's the first Point'n'Click-Adventure for two players, and a TCP/IP-connection, I've seen. (-- Not like multiplayer-games, like Uru, but really cooperative...) http://www.cleverundsmart-game.de/ (german) http://www.alcachofasoft.com/web/us/ultimojuego.html (english/spanish) It can work... :) |
Quote:
You are wrong, goblins3 had 1 goblin(or were-wolf-in) character per stage, but you had either a pet or a magician on every one :P the game was still heavily based on cooperative puzzles anyway i d love to see that kind of puzzle-solving in a cooperative multiplayer game (a bit like zelda 4 swords in a different genre) |
| All times are GMT -8. The time now is 09:53 pm. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.