I have played a lot of RPGs from the SNES era that coudl easily have been "point and click" for many puzzles. There is a time and a place for everything. I agree above where they mention the Path AI can have brainfarts at times (worst is a fence with one open gate, you ALWAYS run into the gate and walk against he gate at a slow pace for 10 minutes to get to the gate... and then you get stuck on the post next to the gate...)
I really dont like dirct control. It's great for Halflife and Portal; action games, but I really dont like it in adventure games...