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Old 02/14/2009, 08:06 am   #20
Derwin
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Join Date: Oct 2006
Location: Colorado, USA
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Quote:
Originally Posted by Armakuni View Post
I'm not sure how this works? Well, it might be true for some people but I don't feel more immersed by having to keep keys pressed to make my character walk around.. it only adds unneccesary stress, in my opinion.
I think what Pantagruel said (quoted below) is what I was trying to get at with my brief comment. It is a very subtle difference, but one I feel when playing a direct control game. In point and click, you TELL your character where to go. In direct control, you MAKE him go there. With point and click, I feel like I am watching a story, and there is always a barrier separating me from the character. Not always true with direct control.

I should add, though, that the level of immersion drops drastically when using a keyboard for input versus a gamepad. Telltale needs to realize that most of its core audience will probably use a keyboard for input, which (like you said) can sometimes add undue stress.

Quote:
Originally Posted by Pantagruel's Friend View Post
That's the part immersion plays, I guess - let me try to explain it. The point and click method places you outside the characters and the action, and the p&c adventure games with good stories always put me in a mind of a good storytelling movie where I get to do a lot more thinking and some meddling. Then, the closer you get to your character, the more you see the world through his eyes - direct control is a relatively small step into the direction where at the far end the first person perspective is.
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