Quote:
Originally Posted by Rather Dashing
No it wasn't. This person is just upset because he was trying to help out people with the same problem he had, using the same sort of solution he used.
Telltale shut him down because they don't want untested techie bits here and there, which this guy doesn't think is fair considering all the how-to guides on Linux and Mac.
This person starts off pretty mad, but they have some good points. I can understand Telltale's position, depending on the possible effects of this sort of thing. If it can, for example, permanently break a monitor...it's hard to say that it's the best idea to keep it on their forums. But I can see this poster's point, that he's trying to actually add something to the community with his odd technical fix. He loves Telltale and their games as much as any of us.
|
Thank you for stating my POV in a "Rather Dashing" way.
It all started by wanting to fix some of the problems that I (and others) have been having as mentioned here:
http://www.telltalegames.com/forums/...ead.php?t=3840
As mentioned there, in S2 I can't use 1176x664. It is soooooo close to 16:9 that it should be allowed
16:9 = 1.7777777777777777777777777777778
1176:664 = 1.7710843373493975903614457831325
Now I have found a way to do it and the side effect is that I can play S1 in widescreen along with all the glitches involved in doing so. And as another side effect I posted pictures showing some of the problems TTG would have to fix. I did not want to post shots from the TV masking problems in S1, Ep2 because some folks may not have played that far yet.