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Old 11/02/2006, 12:32 pm   #14
Yandros
Senior Member
 
Join Date: Nov 2006
Posts: 130
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I agree. Puzzles were too simple. And it was very linear. I felt like I was watching TV; not that I don’t like watching Sam and Max, but really I was expecting more oomph.

Any experienced adventure gamer will tell you about that feeling you got when the next monkey island *JUST CAME OUT* and you just sat down to play it. Explore, and enjoy, and start nibbling away at some of the easier puzzles. Well that lasted about 15 seconds with culture shock.

Initially upon competition I felt relatively satisfied, but after thinking about it a little more, really this was entirely due to the fact this is Sam and Max. The actual quality of the adventure wasn’t really very good. Very entertaining, as Sam and Max always are, but it definitely lacked the feel of an early 90’s Lucas arts adventure game.

Set your sights for one of these three: Monkey island 3, Day of the tentacle, or Grim Fandango. They were all quite different interface wise but they all had the correct feel of an adventure game. Freedom, hard puzzles… a game which keeps you up at night… a game with atmosphere… a game with character… a game with oomph.
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