Quote:
Originally Posted by Armakuni
Another negative about direct control - one thing I really liked in adventure games of the past was the ability to double click the edge of a screen (or something similar) to instantly skip to the next area. This is very helpful when you're stuck and have to walk around searching for what to do.
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In W&G (episode 1) you get a map, so you can get from A to B very quickly, and there is no need to manually walk all the way then. This works pretty good (except for the "map bug" that makes your mouse pointer disappear, so you again have to use the keyboard...)
My main argument for "point & click" is still that you need only one hand to control the game, so you can eat, drink, make some notes, handle the phone, pet your cat, etc. using the other one. - The main reason why MS-DOS became Windows may years ago is that some clever people (probably at Apple, not at Microsoft) noticed that is much more convenient to control your actions using a mouse pointer instead of a keyboard. Keyboad control is certainly the right decision for complex games where you have 20 different options you can choose from at the same time. But what I always liked about this type of adventure games is that you do not have to worry at all about the controls, but can
intuitively move the characters around using the mouse.