Thread: Control Scheme?
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Old 06/02/2009, 04:34 pm   #206
MaaS
Junior Member
 
Join Date: Jun 2009
Posts: 8
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Hmmm... oh well ...

I'm a game developer and well... I understand what is required for deploying a game, the compromise you made, the improvements searched, etc... So everything is set now i suppose, and you make the shocking announcement of your life (of your game company) and the world went upside down as expected (the world of mainly every 20-30something PC classic adventure game player that is, myself included). And then you get lots of complaints from your very potencial customers about something that surely can not be changed due to your game/engine/room design. It really sound depressing...

It's not like you cant see this coming, seeing a similar feedback about WG's controls back then. But on adventure talking (no hurt intended), who cares about WG? so it was ok... But now we are talking here about MI (!), so you surely thought: wow, how big, you better take care of what decision are made to not screw this (like, hey brainstorming! why dont we kill the voodo lady?...riiing! wrong! ... i mean things like that).

And you still came with the same control scheme than WG, so obviously you really must be convinced of it's goodness, and nothing posted here will change that. Even if Ron Gilbert himself came and posted against it wouldnt be of any help...

So... i preordered mine. Love the series, and i've been waiting YEARS for this. Really. But, as you love me as stated in my preorder email i hope you dont mind if think you should have find a way to have happy customers and not complaining ones...

And for my own desires... well... i think as another poster some pages ago, that adventure games are made for relaxing, thinking, taking your time in a pausing way, its not like a FPS, nor RPG... so no keyboard for me, just one handed mouse control as I lay down on the sofa/bed (Wii/PC gaming) while playing... because adventure games are like reading a book.

So just think about it, surely you'll get a hell of sells anyway, but in the end... you get a good game, instead a great one, and when someone ask... you'll always said... hey Grim Fandango is one of the best games ever made, but the control are just wrong, if only they re-release it with mouse control. You'll never get rid of that kind of "but".

Anyway..... as said....

...oh well ...
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