Originally Posted by Chuck View Post
As far as I'm concerned, after 8 episodes of Sam & Max (I started halfway through season 1), 5 episodes of Strong Bad, and Monkey 3, seeing something as simple as the hallway in Wallace & Gromit's house is a god-send. You don't have to look at the world from the side anymore, as if everything's on a stage. We can have rooms with 4 real walls. We can make more use of vertical space, and circular space, and let you go anywhere we want.
Talk about a COP OUT answer.
First thing is first W&G, like mentioned earlier only ever had 3 walls.
Secondly, You can make a fully 3D game WITH 4 walls.... something Telltale hasn't done yet, that is 100% Point and click navigational. It's been done before in the past, and has worked just fine nearly every time. Ever play City of Heroes? Yeah after issue 3 they added in Point and Click. You simply click when you wanna go, and can rotate the camera with right click.
As for saying, Oh we make control schemes usable on multiple platforms. *Sigh* I guess tell tale is full of bad designers then. The answer to your dilemma is to apply a new control scheme ONLY to the platforms that need one. We all know the Tell Tale engine fully supports PNC since it's been used in SnM. I know the code isn't gone, if it is gone... than you have som severely amateur programmers. So now you created new code for analog input. So the PC version should contain BOTH SETS of code... with out an option... they should work all the time together. I.E. Games For Windows games that allow you to just pick up your 360 gamepad without enabling it in the options menu such as GTA 4. The second an input is detected on the controller the controller is enabled. The same goes for KB&Mouse. The second an input on the mouse or keyboard is detected it switches over to that control scheme automatically on the fly.
All your answers are TERRIBLE excuses, since you think your trying to be innovative not realizing what your trying to do has been done before.... and done better I might add. So in other words..... your taking a step backwards just like everyone else suggests.
Oh and while we are on the topic of Controls and Tell Tale games.... wasn't the reason Tell Tale became a development studio because they wanted to bring back the old POINT AND CLICK ADVENTURES?
Oh yeah... I'm sorry, Case and Point.
Your getting the backlash because your being ignorant and claiming you are doing something original, when your simply not. This is the reason for all the semantics. You said that we aren't getting the answers we WANT. Well that is true.... but you also said the answers your giving were because of completely fallacious excuses. We might ACCEPT your answers if they made sense... but they don't... nor are they natural. Oh and by the way, I've known a few people with only one usable hand.... for some mystical reason Adventure games were their favorite... why is that? Maybe because you only need one hand to play them and you can still enjoy them like everybody else. So go ahead, take that away from some one with a disability because your seeking advancements that move you forward.....
Oh and BTW, I never had a problem with the control scheme.... I have a problem with the lack of a choice.
Sit on that for a minute.