Thread: Just curious
View Single Post
Old 06/03/2009, 02:57 pm   #7
Guybrush_Threepwood
Spit Master
 
Guybrush_Threepwood's Avatar
 
Join Date: Oct 2006
Location: Cagliari, ITALY
Posts: 638
Send a message via MSN to Guybrush_Threepwood
Default

Quote:
Originally Posted by Xocrates View Post
Quite frankly, I think that is a bad idea. The law of conservation of detail is as important here as it is anywhere else. Having stuff on your inventory that you don't need can be downright confusing.

Syberia did something similar. Anything that you picked up during any particular chapter of the game would be used in that same chapter. I a way, it was refreshing not carrying around a bunch of crap you would never need ever again.

Even EMI did something similar, as you often lost items you wouldn't need again. Not to mention the near complete inventory swipe once you reached monkey island (except for the organs. I was walking around with enough stuff to make a zombie army )
The fact is that there are plenty of old LucasArts classic where you carry useless items for all the game, just think of Indiana Jones and the fate of Atlantis: the mayonnaise jar.
Although it is sometimes frustrating, to me it increases the game difficulty, as the player's got more objects he can interact with, not knowing they're not useful anymore and trying to find a way to use them.
Even in Monkey 2, it was really fun to see how much junk Guybrush had within his pockets. To me, it's a pro. I understand that for others is a con.
__________________
"Military intelligence": two words combined that can't make sense.
Guybrush_Threepwood is offline   Reply With Quote