Originally Posted by Shwoo
That puzzle might be a bad example. If you're not American, the term monkey wrench probably won't pop into your mind during that puzzle, even if you know that it's called that in America.
I wouldn't even have made the connection if it hadn't been mentioned in the E3 demo. I think it was the E3 demo?
Well that puzzle is renowned for being the most 'lateral' in the games, and it was a killer puzzle. I'm not from the US though and still got there in the end. Once hypnotised however, the monkey was shaped like a wrench (spanner).
I think it took me so long to solve though that I probably would use a walkthough / hint system if they did something similar in Tales.
The Internet was the biggest thing that killed adventure games for a while IMO.