Originally Posted by Impossible3144
Of course, the other way it could be done, to give the player some indication of what the hell you were trying to do so that you could work out how to do it, is a hint system, which we know Telltale are now using. I think that having one of those as an option is a good way of opening the genre up to people who have been wary of it for years (and I know many people like that).
A fair point.
Still, TTG, could we pretty please with sugar on top
have harder puzzles and then leave hints open for those who want it?