Originally Posted by Vesh
The aims and sentiments are good, both of you, but the issue that brings me to the thread is the painting of those here who would want further games' gameplay to be more challenging as sad, misguided, out-of-touch, nostalgia-blinded fools.
They're likely none of those. They simply want more of a challenge.
I think calling anyone a fool is taking what we're saying way out of context. I'm not saying anyone is sad, either, just that people may be looking for something Telltale has never offered to provide.
Alot of the criticism this game is getting is comparison criticism, and this thread was meant as a way to illuminate that comparing Culture Shock to an old-school adventure game--especially a LucasArts one--may be like trying to compare monkeys and sea otters. Telltale isn't out to make old-school adventure games, and it isn't out to make old-school adventure gamers
change the way they feel about things. They're just trying to make good, not-too-difficult story-driven games, and that's what they've done.
I'm just sick of hearing Hit the Road comparisons. That's all. I'm not out to crap on anybody's parade, and if I was I wouldn't be doing it here. Obviously we're all passionate Sam and Max fans; I just want them
to continue being the reason we play the games, and I don't necessarily need harder, "brain-taxing" puzzles to buy them. (I use quotes because, looking at old adventure games in general, some of the harder puzzles were not really brain-taxing, just taxing.)
So let's say this, by way of truce: if Telltale can come up with a way to implement higher difficulty without stooping to use-the-previously-unusable-ridiculous-thingamabob-with-other, totally-unrelated-thingamabob puzzles, I'm fine with it. Otherwise, I'd rather they spend their time writing more good jokes.