I have a lot of questions, but I won't give you a ton of homework in the first post. My question is this: You, of course, made Monkey Island 4. What was it in that project that you wanted to achieve (how did you wanted to make it 'your' game while at the same time keeping it in the spirit of the previous games), and what's different in style/atmosphere this time around? In a semi-related question, how do you do differently in this project then you did with your previous project, Strong Bad? Both are of course episodic, but they have a very different sense of humour.
I have a lot more questions, but I'll let the rest of the forum members have a chance first.
EDIT: All right, one more question. Seeing as how you're the lead designer on the first episode, what do you do after that one is finished (which, I guess, is right about now, except for all the bug-hunting etc.)? Do you stick around to help on the other episodes, or are you going right into the next project (Sam & Max)?
Last edited by Tjibbbe; 06/15/2009 at 10:29 am.