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Old 06/15/2009, 11:41 am   #22
ttg_Stemmle  Telltale Team
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Join Date: Feb 2008
Location: East of Sun, West of Moon
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Quote:
Originally Posted by Rather Dashing View Post
Since you're a designer/writer for a single episodie, how much collaboration do you have with the designers/writers of other episodes? Is it all kind of worked out in an outline beforehand, or is it kind of developed as you go?
Mark Darin and I have sort of "taken point" on the storyline for the whole season, laying out the big beats, big puzzles, and themes beforehand. Of course, we didn't do that in a vacuum, as nearly every designer in the building (and a couple NOT in the building) have contributed to the overall shape of the season, but by and large the overall plot structure was worked out before Chapter 1 ever got started.

Quote:
Originally Posted by Rather Dashing View Post
If you're working on the first episode, would your decisions for that episode end up affecting later ones, or are all "overarching" and repeating series gags talked about beforehand?
The plot threads for the season have been worked out ahead of time (mostly), but running gags tend to be more organic, with writers seeing things they like in the first episode, then deciding to run with them. Of course, some running gags are so important that we DO plan them out from day one.

Quote:
Originally Posted by Rather Dashing View Post
In fact, what really is your role in it? We know that you dessode, wign and write the first episode, so we'll know we thank you when it's great. But how's that work into the grander scheme of the season?
After the first episode, I'll be going off to design/write the fourth episode, all the while keeping a steady eye on the second and third eps, to make sure that there's a reasonable continuity of plot and tone. Not that they need my eye THAT much, since Mark, Joe, and Sean have a REALLY good handle on the story.

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Originally Posted by Rather Dashing View Post
Who's your favorite Star Wars character?
Jar Jar Binks. What can I say, I LOVE the challenge of redeeming unlovable characters.
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