Originally Posted by Jake
We've never done this before, so don't hold your breath. On both Sam & Max seasons' DVDs and on the Strong Bad DVD (and
on the Wii and XBLA releases of Sam & Max) the episodes have remained separate, with a DVD-style launcher menu.
If we could bump the games up back to back in a way that wouldn't totally sabotage our QA and software build teams by effectively dumping a full length new untested game build on their plates (which that could be considered under many very real situations), it's definitely worth considering... but again, it's not something we've done before, so absolutely no promises. I'm just waving my arms around, here, saying "cool idea," without knowing the repercussions.
So again, don't hold your breath.
Cool idea, though.
Wouldn't this create a situation where if you were to play the game in it's "episodic" form, you would have no access to the areas later on (i.e. you're playing episode one and cannot go to locations in ep. 5), but if you played the "full" game, you would have full range of travel? Essentially, what I'm saying is that you could theoretically visit areas at the end of the game before you're supposed to unless something were added in to prevent/trigger this.
Actually, I guess this brings up a question of my own...will any future episodes visit areas from previous ones (ex. Episode 3 goes back to area X that you started episode 2 at), or will they be entirely new locations?
Also, was there any specific event you guys would reference that made all of this possible? The brass at LucasArts seemed set against adventure games for (what seemed like) an eternity. Was it the switch to Darrell Rodriguez that got this all rolling or was something brewing beforehand?