Quote:
Originally Posted by Teppic
I just watched a small part of the upcoming game, and what annoys me most about it (apart from the rope not looking like a rope) is how the dialogue tree works.
For those who don't know, you get a set of short lines to choose from, and the character (Guybrush) will speak something related to the short line you choose.
As for me, the fun in picking any dialogue option is to actually know what you are going to say. More often than not, when I play a game with this simplified type of dialogue tree, I pick a choice I want, but when hearing the character speak it, it wasn't what I wanted him to say, or what I had in mind, and would rather have picked something else.
Is it only me who works this way?
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For many jokes, the humor is both in the delivery and the words themselves, and if you have the ability to read the line in its entirety and exact form before it's delivered, you've taken away some of the humor. Yeah, sometimes there is the feeling of "I wish I had picked choice B instead of choice A beforehand" but a good designer gives the player to choose all options so that no lines are missed.