I disagree about the cannon and socks puzzles as, regardless how random they might seem, they abide by the 1st rule of any adventure game: click/look/explore everything. Besides, most of the puzzles were well designed so the inclusion of an arbitrary puzzle doesn't seem too harmful. Remember that tiny string inside the Voodoo Lady's swamp shack?
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Last edited by harlequ1n; 07/11/2009 at 07:55 am.
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