Quote:
Originally Posted by Sylin
Don't buy into the garbage that the PS3 is "hard" to program for. Its hardware and SDK are more sophisticated. But saying it's "harder" to program for is like saying the Wall Street Journal is "harder" to read than the Harry Potter series.
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It is hard, you have a rather slow processor with insanely fast vector units, and a toolset from hell which does not support you in any way.
Sort of like:"here is some shit, we dont know how to deal with it but you will figure out"
In fact of all platforms the PS3 probably is currently the hardest to develop for!
It is just that the frameworks already are maturing so it becomes easier
(especially the shooter engines) now, but that does not help a company which does use their own toolset.
Porting from the PC to the XBOX is a no brainer, but porting anything to the PS3 is a walk into hell!
It was pretty much was the same with the PS2 (two hard to sychronize mips prozessors doing anything) but the installbase justified to develop the tools!