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Old 07/15/2009, 10:21 am   #3
onemanandhisdroid
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Join Date: Jun 2009
Posts: 128
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Quote:
Originally Posted by Gryffalio View Post
IThat said, I don't have a great connection and it took all of about 2.5 minutes to download, as far as i'm concerned (and I know other people have other circumstances) the game could be 2-3 times bigger without my even beginning to bother about the amount of my months-worth of data i'm taking up.
Thing is if it would fit into WiiWare format still, even with all details towned down by a notch. But like you said...

Quote:
Even then, however, the amount of time between episodes put constraints on the amount of rooms etc. I do like the episodal format, but I think there is a large amount of potential in the stories for MI which just aren't being built on, as we are left with a semi-hollow place which (as onemanandhisdroid mentioned) isn't the case even in MI2.
Mind, they've distanced themselves from this being Monkey Island 5 for a reason - the reason being that they cannot create the AAA budget, epic, swash-buckling, VGA graphics, Bill Tiller-art, two-dee-point'n'click adventure anyyone and his daddy would expect from such a title.

Personally I wouldn't say Episode 1 sports a hollow place, I think Telltale did a pretty fine job on this - cramming as much interactivity into a rather small space as is. To be forced to do this can do goodness all by itself - the old Monkey games had screens in which there's basically nothing to do at all. Well, except admiring pixel art in 320x200 resolution. For what it's worth, I think the number of screens/locations isn't even substantially lower than in your average Monkey Island chapter. But, yeah, the rendering of township is one thing that got me a little thinking. It's basically just an alleyway and the doc's lab. Not that Melee town had been anything like San:Andreas either, heh. This isn't meant as criticism per se - I'm just not familiar with the whole of TT's portfolio quite yet, which means I'm kind of guessing at what's possible and not.

Plus, without the recycling of locations like in the Sam&Max seasons, which nevertheless also made for an appropriate narrative for its format, this is going to be a more "epic" experience all by itself.
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