Originally Posted by [TTG] Yare
There was no time to address gamepad support for ToMI on the PC. The controller half-works because our engine automatically treats the buttons like some keyboard keys, and the analog stick is routed to the same event handlers as the click+drag.
I'm not sure if you'll see hotspot cycling in ToMI since that tech hasn't been ported from W&G, but I'll probably make the right-stick move the cursor.
In the mean time, you can find programs like PadMappper to map the right stick to mouse movement, and play the game with just a controller.
Could you make sure that the gamepad isn't useable as well so that tools like Xpadder will still work with the game and not trying to execute two commands then (xpadder and ttg definition for instance)?