Originally Posted by Dago
Yeah, but the holding part doesn't really work well with a living room setup where you might have a small space to drag your mouse around.
In my opinion just clicking and moving would really improve the control scheme.
As was already mentioned, you don't need to keep dragging the mouse to make Guybrush move. The mouse movement is not being directly mapped to his movement. What's going on behind the scenes when you use drag-to-move is that the cursor is being (invisibly) constrained to a circle, where the cursor's position in that circle is treated like a joystick vector. This gets represented as the position of the red arrow in the ring around Guybrush. Try dragging very slowly for a moment to get a feel for what is happening.