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Old 07/22/2009, 06:07 am   #26
[TTG] Yare  Telltale Team
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Quote:
Originally Posted by Hitman View Post
Fair enough

I just hope that future titles will use a hot spot cycling system (when played with the controller, otherwise the WASD + mouse is perfect).
Andrew and I are working on grabbing tech from our different projects and rolling them into a new system that all projects can use and extend in the future. This includes some form of hotspot cycling. You should see a lot more consistency between Telltale products in the future. I hope!

Quote:
Originally Posted by Hitman View Post
You could also try making the character move at different speeds depending on how much the user tilts the left stick, like in regular action titles. Say for example that a puzzle needs you to sneak past a certain character or room, you would only press slightly on the stick to move.
This is one of those interesting programming tasks because it has to be done in lockstep with art. Guybrush's 180 degree turns were similar. Dave Bogan (important art guy) and I had to make sure that the 180 turn was fast enough that the player didn't notice control was being taken away from them, that the animation still looked good, and it blended into the walk reasonably when complete. Analog movement speed is similar. We'd need to have several run/job/walk animations, make sure they were all synchronized, blend between them, and so on. It's a big deal, and it takes a few people to get something like this to not be terrible.

It makes sense to do something like this now that we're moving around using direct control, but I don't know if there's a push for it. While joysticks and drag-to-move supports analog movement, the keyboard does not.

Would be fun to work on, though.
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