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Old 07/22/2009, 09:45 am   #29
Shmeh
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Quote:
Originally Posted by Hitman View Post
Why not give an option in the menu to use the right stick as
a) a mouse pointer, or
b) a hot spot cycling system?

That would be perfect and we would both be happy. I don't want the right stick to be automatically treated as a mouse! I want it to behave like the hot spot cycling system, just like in W&G. Or have the left and right bumper buttons act as cycling through the hotspots back and forth.
I'm not sure why you quoted my post when making your comment. I don't particularly care what the right stick does. I just want to use the left stick with the mouse. Just to make my point clearer for those who missed the link I posted up thread, I'll quote the post I made about the control method I'm talking about. This quote expresses the problems that my last post is suggesting fixes for:

Quote:
Originally Posted by Shmeh View Post
On my first play through I played the game with just the mouse. Other than the bit in the lab that forced you to use the keyboard, I was happy with the control. I've more recently tried playing with 360 controller and mouse. What I mean by this is, use the left analog stick instead of WADS and use the mouse for everything else. This gives you the awesomeness of point and click without being restricted to an eight point movement system.

I had tried this with W&G and didn't really like it. This was due to the optimisations made for controller only support. Firstly, the game would try to hide the cursor with controller inputs because it is unnecessary and confusing when using the controller, and it would get the cursor to reappear with mouse inputs. This leads to a flashing cursor. Secondly and more importantly, the controller inputs caused the cursor to lock onto any hotspot you would walk near. This is quite convenient when playing with the controller only, but when playing with the mouse as well, the cursor would jump to another hotspot before you could click on it. This meant that you would have to stop walking before clicking on a hotspot, which is what put me off the control method.

Back to TMI, these optimisations have not been included. This makes this method of control feel quite natural, and if the controls for future episodes are set up the same way, I think I'll play all the other episodes like this.

In summary, the lack of 360 controller support has ironically made the controller the best input device for the game (when used in conjunction with the mouse).
I don't mean to disregard your suggestion in any way, Hitman. It's a good suggestion. It's just your post made me fell like I had not expressed my own point clearly.
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