Quote:
Originally Posted by [TTG] Yare
Please quit with the console fanboy stuff.
|
I agree Yare. Here here.
But I must say, I'm a little pleasantly surprised to see it coming from you, the individual who claimed "the DS has roughly the same processing power as a toaster[.] The engine and all of the game [Tales] assets would need to be completely remade to work on the DS's lame dual-ARM architecture."
And "An iPhone is much more powerful than a Wii, even."
I promise I'm not trying to start anything. I'm just saying, those were strong words.
An iPhone uses ARM, though a different flavor (DS: an ARM 9, and an ARM 7; iPhone: an ARM11). So maybe it's the DS's dual-ARM that's lame, not ARM itself. But either way it seemed like some mighty strong emotionally charged disparaging words. Clearly the DS is no powerhouse. There'd be no way it could run TMI as is. But still. A toaster?
And regarding the Wii, that the iPhone is more powerful seemed odd to me. So I looked it up. Not that I didn't take your word. It just surprised me. Wondered in what way the iPhone is more powerful.
I've found message boards where random posters claim the iPhone is more powerful than the Wii. But I personally can't find any hard evidence. Of course, I don't work at TellTale, so you might very well know better than I Yare. But some evidence would be nice.
Because from what I've seen, the Wii processor runs faster than the iPhone's. The Wii has a dedicated GPU, whereas I can't see that the iPhone does. The Wii outputs in 640x480 whereas iPhone does 320x480. The iPhone has 128 MB RAM, whereas the Wii only has 88MB RAM with a 3MB texture memory and frame-buffer (holy smokes that's small).
So it seems like the Wii 'wins' in processor and resolution, and the iPhone 'wins' in memory.
So, I dunno. Not trying to start anything. Just didn't want that statement to be put out there without exploring it.
Clearly the XBox360 and PS3 are way more powerful. But, again folks, for better or worse (depending on what systems one has, I suspect has much to do with which option we think is true) the game is on PC and WiiWare. I personally see no need to hate on any of the systems.
And back to the game....it's great guys. Even with the tech issues, it's great.
I am going to try playing in interlace and not progressive and see if that makes a difference on my system. Because, though I don't love the compression, it's the choppiness that distracts me the most.
I do hope now that the "play from SD card" option is available, Nintendo will eventually raise the 40mb cap. It may not happen in time for TMI Season 1. But hopefully down the road. I mean, even a 100mb cap (one-fifth the total internal storage capacity...holy guacamole the Wii has very little internal storage...I wonder if Nintendo didn't expect this downloadable game thing to take off as much as it has) would be welcome.