So given that on PC:
1) we have few polygons
2) we have midi music
3) we have meshes used multiple times (like characters)
can we say that TOMI on pc is pratically a WII game porting with less compressed texture and audio?
The strange thing is that both versions are not the best on their platform!
On WII there is stuttering and too much sound compression ("Guybruzzzz" :P);
On PC we have multiple-used-meshes and MIDI sound (and they even hired M.Land! I's like to hire Van Gogh and make him paint with a pen!)
It seems that they developed the TOMI in a way that's too much heavy for the WII and tecnically too old for the PC.
I think that TT must cease suppor for WII. It was ok for Sam&Max season 1 but it was 2006! 3 years for a PC is a lot! Now a pc is much more powerful than a WII, and people don't like a 3 years old graphics/sound/feeling. That's why Wallace&Gromit was tecnically a very nice series.
So, to me, develop TOMI for WII is a very bad choice. Do you imagine Hideo Kojima announcing his next project for PS3 and Game boy Advanced and saying "it will be techincally the same version"?
And, at last, I bet that TOMI will be out also for xbox360! So why they don't put it out for PC and XBOX and made an edited porting for wii later???
BTW, TOMI is still a very good product! The script and the "feeling" of the game are great! And, after all, that's important