Well, from the Telltale side I can officially say that I know jack squat about parallels. For what it's worth, it looks like it's failing to process the bumpmaps properly. We've changed bumpmaps a bit between SM2 and Monkey, so that might explain the discrepancy.
At any rate, it's probably either your driver support or your directx support that is causing corruption. Beyond that I can't say.
|