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Old 08/23/2009, 07:07 pm   #4
Rather Dashing
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Quote:
Originally Posted by XuGator View Post
What is the audience for these games? I think my 7 year old brother would beat this with no problems
I beat Secret as a five year-old. I know a ten year-old that got through Secret without hints or help in about a week. The Monkey Island games have never been particularly difficult really, a few really unfair puzzles aside. LucasArts was never exactly Infocom.

Quote:
Hopefully Telltale makes some more difficult puzzles. I mean - we have to wait for months between episdoes
A month. Singular.

Quote:
Originally Posted by XuGator View Post
I just think they could create this a lot more difficult. I mean....we all have a month to play and most people are finished within a couple of days at the most
That seems like oblong logic. We have a week between TV episodes, but neither we nor the producers of the show are expected to stretch that episode's content across the entirety of the week. It's a thing that you get once a month because that's the release schedule that makes sense, not because it's supposed to "last" you that long.

All the same, I would always like to see well-devised puzzles. A stupid puzzle that is difficult only by the virtue that it is completely obtuse and indecipherable is not fun. Neither is a puzzle that simply involves locating a minuscule bauble of indeterminable worth. I used to believe that it did, simply because the amount of time it wasted was larger, but in the end it goes against the idea of a puzzle in the first place.

Still, Telltale's games are getting to the point where they feel like they bend over backwards to get the player to the correct solution, and puzzles sometimes even seem to solve themselves. The best puzzles are always the ones that have more logical complexity.

Last edited by Rather Dashing; 08/23/2009 at 07:09 pm.
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