Quote:
Originally Posted by Rather Dashing
First of all, that's not an equation. An equation includes an "=" sign, what you have there is an inequality.
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I know that, but it sounds pretty stupid to say that they "get that inequality mixed up."
Furthermore, I want Lucasarts to make as much money as humanly possible on any decent adventure game they release, even if it's just a shallow little remake. Why? This allows them to allocate more funds to future projects in the same vein to increase the quality.
If all they were doing was applying a blur filter to the original MI, pre-recording the midi instruments, and using a higher resolution font for the dialogue, but charging $20+ for it, then yeah I'd definitely have a severe problem with that. But they're, for the most part, creating new high resolution backgrounds and character art, recording live musicians, and full voiceovers for only $10 (or less if you get it on sale).
On a side note, the reason indie games may be of higher quality than you'd expect from a mainstream title is that the majority of indie developers are doing everything by themselves, and for themselves. They don't have the strict deadlines, they don't have massive teams of employees demanding hefty paychecks, they can work as long and as hard as they want on something without having to spend an extra penny. If a mainstream studio worked their employees 16 hours a day every day of the week, they'd either have a massive turnover rate, or be paying ridiculous wages for that amount of work. Many indie developers are only a couple of guys, and many of them work incredibly hard on their games because they either have hopes of getting their company to
become mainstream, or that they want to get a career in a more prestigious company. If you enjoy indie games, that's great, but I don't think there's anything inherently wrong with mainstream games, they just have to follow different sets of rules.