Quote:
Originally Posted by der_ketzer
The fun with this puzzle was not solving it. The funniest thing about it was to find every false move and make him do it.
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That's nice, but this is an ADVENTURE game, not an INTERACTIVE STORYBOOK game. So generally a puzzle should be involved. Setting up a CHANCE for you to mess around without actually requiring it makes it a detour, and I found myself groaning as I tried the incorrect options knowing the solution because it was tedium to get to the next line. This sort of thing could have stemmed ORGANICALLY from an actually difficult puzzle, with the gag options still there. Excellent concept, piss-poor execution.